Ingeniería y ciencia de los materiales
Education
100%
Students
49%
Data mining
42%
Robotics
40%
Expert systems
40%
Application programs
38%
Ecosystems
37%
Health
36%
Developing countries
34%
Museums
31%
Curricula
28%
Serious games
27%
Ontology
27%
Augmented reality
24%
Embedded systems
20%
Industry
19%
Robots
17%
Recommender systems
16%
Small-world networks
15%
Teaching
14%
Digital control systems
14%
Quality management
13%
Audition
12%
Violence
11%
Pressure sensors
11%
Ergonomics
11%
Decision support systems
11%
Health care
10%
Computer science
10%
Informatics
10%
Monitoring
10%
Fast Fourier transforms
10%
Patient rehabilitation
10%
Macros
9%
Costs
9%
Artificial intelligence
9%
Fuzzy logic
9%
Experiments
9%
Economics
9%
Statistical methods
9%
Lighting
8%
Interactive devices
8%
Statistics
8%
Physical therapy
7%
Energy utilization
7%
Engineers
7%
Defects
7%
Reengineering
7%
Planning
6%
Physiology
6%
Ciencias sociales
Ecuador
56%
health
21%
education
17%
class schedule
17%
university teacher
17%
cross-culturality
15%
university administration
15%
innovation
13%
mathematical modeling
13%
educational activities
11%
social inequality
10%
level of education
10%
urban area
9%
economic growth
9%
student
9%
university
9%
coalition
9%
rural area
8%
productivity
8%
knowledge
8%
lack
8%
vulnerability
8%
respect
8%
Mexico
8%
teacher
8%
father
8%
social network
8%
pregnancy
8%
public policy
8%
resources
7%
time
7%
Group
7%
methodology
7%
paradigm
7%
learning
7%
career
6%
Teaching
6%
economy
6%
event
6%
UNESCO
5%
history
5%
legal guardian
5%
medicine
5%