Ingeniería y ciencia de los materiales
Semantics
87%
Communication
75%
Education
64%
Graphics processing unit
59%
Program processors
54%
Virtual reality
53%
Internet
51%
Internet of things
50%
Cloud computing
39%
Fog computing
39%
Smart meters
37%
Machine learning
37%
Natural language processing systems
36%
Information retrieval
36%
Informatics
35%
Singular value decomposition
35%
Information technology
33%
Serious games
28%
Deep learning
27%
Computer systems
26%
Base stations
26%
Highway accidents
25%
Ships
24%
Accidents
24%
Blogs
24%
Satellites
23%
Navigation
23%
SCADA systems
22%
Students
22%
Network protocols
20%
Dimensionality reduction
20%
Acceptance tests
19%
Potable water
19%
Observatories
18%
ISO Standards
17%
Data visualization
17%
Industry
17%
Law enforcement
16%
Logistic regression
16%
Smart city
16%
Entertainment
16%
Learning systems
15%
Energy management
15%
Carbon dioxide
14%
Information management
14%
Sensors
13%
Sensor networks
13%
Teaching
13%
Telecommunication networks
13%
Websites
12%
Matemáticas
Natural Language
100%
Latent Semantic Analysis
56%
Virtual Reality
51%
Education
49%
Heterogeneous Systems
45%
Machine Learning
44%
Infrastructure
42%
Information Retrieval
42%
Corpus
40%
Awareness
40%
Information and Communication Technology
39%
Driver
39%
Social Media
36%
Traffic
27%
Data analysis
27%
Government
23%
Naive Bayes
23%
Text Retrieval
22%
Anxiety
22%
Language
22%
Learning
20%
Knowledge Base
19%
Mobile Applications
19%
Support Vector Machine
19%
Browsing
17%
Mobile Communication
16%
Logistic Regression
16%
Training
16%
Social Structure
15%
Serious Games
15%
Person
15%
Wireless Communication
14%
Empirical Analysis
13%
Communication
13%
Weather
13%
Knowledge Transfer
13%
Real-time
13%
Software
13%
Experiment
13%
Broadcast
13%
Cloud Computing
12%
Space-time
12%
Questionnaire
12%
Urban Areas
12%
Communication Systems
12%
Alternatives
12%
Scenarios
12%
Model
12%
Observatory
12%
Social Networks
12%
Economía y empresa
Twitter
66%
Nonlinear Optimization
40%
World Wide Web
39%
Natural Language Processing (NLP)
36%
Virtual Reality
35%
Machine Learning
31%
Mass Media
30%
Roads
26%
Support Vector Machine
25%
Sensor
23%
Bullying
21%
Dissemination
21%
Suicide
19%
Information and Communication Technology
18%
Rural Areas
18%
Education
18%
Social Relationships
17%
Urban Areas
17%
Anxiety
16%
Logistic Regression
15%
Knowledge Base
14%
Language
13%
Well-being
13%
Mobile Communication
12%
Traffic Accidents
11%
Serious Games
11%
Localization
10%
Data Visualization
10%
Wireless Communication
10%
Critical Point
9%
Online Social Networks
9%
Activism
9%
Broadcast
9%
Communication
9%
Communication Systems
8%
Mobilization
8%
Public Transport
8%
Interaction
8%
Prototype
7%
Public-private
7%
Quality of Life
7%
Government
7%
Social Structure
7%
Public Sphere
6%
Police
6%
News
6%
Empirical Analysis
5%