Ingeniería y ciencia de los materiales
Semantics
100%
Communication
87%
Education
77%
Graphics processing unit
72%
Program processors
65%
Virtual reality
64%
Internet
62%
Internet of things
61%
Cloud computing
48%
Fog computing
47%
Smart meters
45%
Information retrieval
44%
Informatics
43%
Singular value decomposition
42%
Information technology
40%
Serious games
35%
Deep learning
32%
Computer systems
32%
Base stations
32%
Machine learning
31%
Highway accidents
30%
Ships
30%
Accidents
29%
Blogs
29%
Satellites
28%
Navigation
28%
SCADA systems
27%
Students
27%
Network protocols
25%
Dimensionality reduction
24%
Potable water
23%
Observatories
22%
Data visualization
20%
Industry
20%
Law enforcement
20%
Logistic regression
20%
Smart city
20%
Learning systems
18%
Energy management
18%
Carbon dioxide
16%
Information management
16%
Sensors
16%
Sensor networks
16%
Teaching
16%
Telecommunication networks
15%
Websites
15%
Speech communication
15%
Cryptography
15%
Support vector machines
14%
Communication systems
14%
Matemáticas
Natural Language
74%
Latent Semantic Analysis
69%
Virtual Reality
61%
Education
60%
Heterogeneous Systems
55%
Infrastructure
51%
Information Retrieval
51%
Corpus
49%
Awareness
48%
Information and Communication Technology
48%
Machine Learning
40%
Data analysis
33%
Government
28%
Naive Bayes
28%
Text Retrieval
27%
Anxiety
27%
Language
26%
Learning
25%
Knowledge Base
23%
Support Vector Machine
23%
Traffic
20%
Mobile Communication
20%
Logistic Regression
20%
Training
19%
Social Structure
19%
Serious Games
18%
Person
18%
Wireless Communication
17%
Empirical Analysis
16%
Communication
16%
Knowledge Transfer
16%
Real-time
16%
Software
16%
Broadcast
15%
Cloud Computing
15%
Space-time
15%
Urban Areas
15%
Communication Systems
15%
Scenarios
15%
Observatory
14%
Social Networks
14%
Data Visualization
13%
Quality of Life
13%
Interaction
13%
Open Source
12%
Metric
12%
Accidents
12%
High Performance
11%
Decision Support
11%
Hardware
11%
Economía y empresa
Twitter
80%
Natural Language Processing (NLP)
52%
Nonlinear Optimization
49%
Machine Learning
48%
Virtual Reality
43%
Information and Communication Technology
37%
Mass Media
36%
Support Vector Machine
31%
Roads
30%
Sensor
28%
Dissemination
25%
Logistic Regression
25%
Bullying
24%
Urban Areas
24%
Suicide
23%
Education
22%
Social Relationships
19%
Rural Areas
18%
Knowledge Base
17%
Language
16%
Mobile Communication
15%
Well-being
15%
Anxiety
14%
Traffic Accidents
13%
Serious Games
13%
Public Sphere
13%
Localization
13%
Data Visualization
13%
Wireless Communication
12%
Critical Point
11%
Communication
11%
Online Social Networks
11%
Activism
11%
Broadcast
10%
Government
10%
Communication Systems
10%
Social Structure
10%
Quality of Life
10%
Public Transport
10%
Interaction
9%
Mobilization
8%
Prototype
8%
Public-private
8%
Police
8%
News
7%
Empirical Analysis
6%
Integrated
5%