Ingeniería y ciencia de los materiales
Augmented reality
100%
Students
85%
Machine learning
58%
Internet of things
53%
Education
44%
Learning algorithms
41%
Agriculture
35%
Teaching
34%
Edge detection
33%
Computer vision
31%
Linguistics
30%
Convolutional neural networks
29%
Decision making
28%
Agglomeration
27%
Personnel
26%
Cocoa
26%
Image processing
25%
Quality of service
25%
Semiotics
22%
Precision agriculture
22%
Computer applications
21%
e-government
20%
Object detection
19%
Health
19%
Tourism
19%
Industry
19%
Ergonomics
18%
Set theory
18%
Wide area networks
18%
Architectural design
18%
Crops
17%
Information technology
17%
Fusion reactions
17%
Fuzzy sets
16%
Benchmarking
16%
Object recognition
16%
Neural networks
16%
Decision support systems
16%
Human engineering
16%
Animation
16%
Human computer interaction
16%
Computer science
16%
Printed circuit boards
15%
Face recognition
15%
Image segmentation
15%
Application programming interfaces (API)
15%
Interfaces (computer)
15%
Software engineering
15%
Web services
14%
Computer programming languages
14%
Chemical activation
14%
Fuzzy logic
13%
Economics
13%
Data mining
13%
Wireless sensor networks
12%
Sensors
12%
Inspection
12%
Uncertainty
12%
Electricity
11%
Artificial intelligence
11%
Soil moisture
11%
Defects
10%
Secondary batteries
10%
Probability density function
10%
Supervised learning
9%
Cameras
9%
Sampling
9%
Blood pressure
9%
Soldering
9%
Pathology
9%
Monitoring
8%
Communication
8%
Real time control
8%
Support vector machines
8%
Sleep
8%
Static analysis
8%
Computer networks
8%
Intrusion detection
8%
Merging
7%
Soldering alloys
7%
Principal component analysis
7%
Atmospheric humidity
7%
Gamification
7%
Electronic mail
7%
Sensor networks
6%
Information analysis
6%
Visualization
6%
Labels
6%
Cryptography
6%
Productivity
6%
Lasers
6%
Classifiers
5%
Medicine
5%
Chemical analysis
5%
Animals
5%
Planning
5%
Matemáticas
Electronic Government
32%
Face Detection
32%
Smart Grid
29%
Augmented Reality
29%
Distributed Databases
27%
Cognitive Map
27%
Digital Image Processing
25%
Information Technology
23%
Emotion
22%
Electricity
22%
Uninorm
21%
Model
21%
Gross
18%
Innovation
16%
Indeterminacy
16%
Sector
15%
Strategy
15%
Programming
14%
Learning
14%
Public Sector
14%
Methodology
11%
Edge Detection
11%
Image Segmentation
10%
Balanced Score Card
10%
Necessary
10%
T-conorms
10%
Knowledge
10%
Training
9%
Associativity
9%
Artificial Intelligence
9%
Intuitionistic Fuzzy Set
9%
Aggregation Operators
9%
Encryption
9%
Decision Making
9%
Fuzzy Logic
9%
Percentage
9%
Higher Education
8%
T-norm
8%
Truth
8%
Emotion Recognition
8%
Planning
8%
Energy
8%
Software Development
8%
Education
7%
Analytic Hierarchy Process
7%
High Availability
7%
Skills
7%
Neutrality
7%
Renewable Energy
7%
Affine transformation
7%
Framework
7%
Integrity
7%
Axiom
6%
Inclusion
6%
Sustainability
6%
Linguistics
5%
Term
5%
Essential Component
5%
Economics
5%
Infrastructure
5%
Integrate
5%
Actors
5%
Symmetry
5%
Participation
5%
Deadline
5%
Mathematical Modeling
5%
Power System
5%
Acquisition
5%
Ciencias sociales
programming
24%
pedagogical support
22%
systems analysis
18%
education
18%
know how
15%
learning strategy
14%
assistant
14%
learning process
14%
learning
14%
Teaching
13%
research method
12%
scenario
11%
emotion
11%
expert
10%
student
7%
interview
6%
personalization
5%