Abstract
Due to the issues shown in children with some type of motor or learning difficulties, the creation of electronic devices which help improving these weaknesses arises. This system is proposed after a bibliographic revision, intending that this could be run by relatives or therapists in charge of the child's treatment. This system has three stages: The first one in which the generator takes part with a mobile device controlling the therapy; the second part where the child intervenes; and the third one in which he receives feedback according to his results. The child will receive audiovisual stimulation, and would have to use his touch. Therefore, he would concentrate all his senses, and also he will have to move in order to fulfill the objective, at the same time that he will be working, depending on the level of learning, with topics like letters, numbers, colors, figures, animals, flags, among others.
Original language | English |
---|---|
Title of host publication | EDUNINE 2020 - 4th IEEE World Engineering Education Conference |
Subtitle of host publication | The Challenges of Education in Engineering, Computing and Technology without Exclusions: Innovation in the Era of the Industrial Revolution 4.0, Proceedings |
Editors | Claudio da Rocha da Rocha Brito, Melary M. Ciampi |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
ISBN (Electronic) | 9781728166384 |
DOIs | |
State | Published - Mar 2020 |
Event | 4th IEEE World Engineering Education Conference, EDUNINE 2020 - Bogota, Colombia Duration: 15 Mar 2020 → 18 Mar 2020 |
Publication series
Name | EDUNINE 2020 - 4th IEEE World Engineering Education Conference: The Challenges of Education in Engineering, Computing and Technology without Exclusions: Innovation in the Era of the Industrial Revolution 4.0, Proceedings |
---|
Conference
Conference | 4th IEEE World Engineering Education Conference, EDUNINE 2020 |
---|---|
Country/Territory | Colombia |
City | Bogota |
Period | 15/03/20 → 18/03/20 |
Bibliographical note
Publisher Copyright:© 2020 IEEE.
Copyright:
Copyright 2020 Elsevier B.V., All rights reserved.
Keywords
- embedded systems
- learning
- Motor activity
- stimulation