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Using Augmented Reality for the Development of Sustainable Development Goals: An Experience with Students at Risk of Social Exclusion Computational Media and the Paradox of Permanence

Research output: Contribution to journalArticle

Abstract

For personal and socioeconomic development, education is a fundamental element. However, despite its relevance and importance, there is no inclusive education that allows access to the entire population. This is especially noticeable in contexts where students are at risk of exclusion. This paper presents a project that aims to reduce the technological gap in the most disadvantaged social classes by promoting the use of Augmented Reality technology. To this end, an experience with children at risk of social exclusion is presented, in which they participated in two training workshops over two weeks, organized into two groups, where one group used Augmented Reality with Tablets and the other did not. The objective of the experience was to assess the impact of using this technology on the emotional state of the students, as well as on the development of computational thinking competence. The results show that students who used Augmented Reality significantly improved their academic results in block programming compared to those who did not use it. Additionally, it was found that the emotional state of the former was generally more pleasant compared to the latter.
Translated title of the contributionUso de la Realidad Aumentada para el Desarrollo de los Objetivos de Desarrollo Sostenible: Una Experiencia con Estudiantes en Riesgo de Exclusión Social Medios Computacionales y la Paradoja de la Permanencia
Original languageEnglish (US)
Pages (from-to)31-46
Number of pages16
Journal‪Journal of Digital Media & Interaction‬
Volume7
Issue number7
DOIs
StatePublished - 27 Jul 2024

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education
  2. SDG 10 - Reduced Inequalities
    SDG 10 Reduced Inequalities

Keywords

  • Block-based programming: computational thinking
  • Augmented reality
  • Emotions

CACES Knowledge Areas

  • 111A Education

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