Use of videogames for functional rehabilitation dynamic for upper limbs in older adults, advanced age and elderly

Fabiola Chacha, Catalina Punin, Boris Barzallo, Monica Huerta, J. Pablo Bermeo

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This work proposes an alternative for functional rehabilitation in older adults, they are losing their skills motors as psychological cause their age, so in this paper videogame-based systems were designed for functional rehabilitation for upper limbs in older adults. The systems have hardware y software, where software was designed in C language and the Unity for Android platform. The aim of this work is give rise to older adults play with funny videogames while they are working with upper limbs as functional rehabilitation through the execution of pronosupination and flexo extension exercises. 55 people participated in the tests (49 without Neurodegenerative Diseases ND and 6 with Parkinson's Disease PD), so Chi-square goodness of fit test about improvement of rehabilitation was made between older adults, advanced age and elderly for ND and PD, where the results showed that the recovery progression is the same to people without ND and people with PD.

Original languageEnglish
Title of host publication2018 IEEE 3rd Ecuador Technical Chapters Meeting, ETCM 2018
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781538666579
DOIs
StatePublished - 17 Dec 2018
Event3rd IEEE Ecuador Technical Chapters Meeting, ETCM 2018 - Cuenca, Ecuador
Duration: 15 Oct 201819 Oct 2018

Publication series

Name2018 IEEE 3rd Ecuador Technical Chapters Meeting, ETCM 2018

Conference

Conference3rd IEEE Ecuador Technical Chapters Meeting, ETCM 2018
Country/TerritoryEcuador
CityCuenca
Period15/10/1819/10/18

Bibliographical note

Publisher Copyright:
© 2018 IEEE.

Keywords

  • functional rehabilitation
  • neurodegenerative disease
  • Parkinson's disease
  • tablet
  • Unity platform
  • videogames

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