The Business of Gamifying School Work

Research output: Contribution to journalArticle

Abstract

If we think about the earliest exposure that we, as individuals, have to schedules, routines, effort, and hard work, most probably it is schooling—and elementary education in particular—that first comes to mind. Historically, teachers have tried (based on learning theory or their own intuition) to motivate students by making learning fun; however, more recently, many schools have become fascinated by the digital gamification phenomenon. This work explores the diverse perceptions of the role of this digital gamification among teachers and principals in urban schools in a city in the north of Spain trying to answer why, besides the lack of theoretical foundations, gamification software, hand in hand with the companies behind it, is colonizing classrooms.
Translated title of the contributionEl negocio de gamificar el trabajo escolar
Original languageEnglish (US)
Pages (from-to)131-146
Number of pages16
JournalDigital Culture & Society
Volume7
Issue number7
DOIs
StatePublished - 1 Dec 2021

Keywords

  • Elementary education
  • Gamification
  • Playful work
  • Schools
  • Teachers

CACES Knowledge Areas

  • 413A Social and Cultural Studies

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