Abstract
If we think about the earliest exposure that we, as individuals, have to schedules, routines, effort, and hard work, most probably it is schooling—and elementary education in particular—that first comes to mind. Historically, teachers have tried (based on learning theory or their own intuition) to motivate students by making learning fun; however, more recently, many schools have become fascinated by the digital gamification phenomenon. This work explores the diverse perceptions of the role of this digital gamification among teachers and principals in urban schools in a city in the north of Spain trying to answer why, besides the lack of theoretical foundations, gamification software, hand in hand with the companies behind it, is colonizing classrooms.
Translated title of the contribution | El negocio de gamificar el trabajo escolar |
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Original language | English (US) |
Pages (from-to) | 131-146 |
Number of pages | 16 |
Journal | Digital Culture & Society |
Volume | 7 |
Issue number | 7 |
DOIs | |
State | Published - 1 Dec 2021 |
Keywords
- Elementary education
- Gamification
- Playful work
- Schools
- Teachers
CACES Knowledge Areas
- 413A Social and Cultural Studies