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Streaming de Videojuegos como Generador de Empleo y Nuevas Oportunidades Profesionales

Translated title of the contribution: Video Game Streaming as a Job Generator and New Professional Opportunities

Research output: Contribution to journalArticle

Abstract

This article aims to structure an overview of video game streaming as a generator of employment and new professional careers in Ecuador. In the methodology, a non-experimental design of descriptive and correlational scope was proposed, using a mixed approach, with the Delphi method in the qualitative component. At the same time, surveys were executed to solve the quantitative component. In this sense, it was possible to bserve a greater participation of Generation Z and Millennials in this type of activity, which in turn reflects the interest in being part of video game streaming. In contrast, others are already users and have perceived a contribution or economic benefit for playing or creating content. In addition, the male gender is highlighted as the main participant in these platforms. It was concluded that there is a relationship between people who dedicate hours to video games and the desire to obtain economic income through this business model, and there is also a tendency for gamers to become professionals in digital marketing and audiovisual and multimedia production careers.
Translated title of the contributionVideo Game Streaming as a Job Generator and New Professional Opportunities
Original languageSpanish (Ecuador)
Pages (from-to)1-30
Number of pages30
JournalThe Anahuac Journal
Volume24
Issue number24
DOIs
StatePublished - 31 Oct 2024

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 8 - Decent Work and Economic Growth
    SDG 8 Decent Work and Economic Growth

Keywords

  • Job creation
  • Professionalization
  • Streaming
  • Video games
  • Work activities

CACES Knowledge Areas

  • 414A Marketing and advertising

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