Significant learning activities (ASA) in the modality of face-to-face studies with integration of virtual educational media in Engineering careers

Joe Llerena, Raquel Ayala-Carabajo

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Scopus citations

Abstract

This study presents a set of significant learning activities (here called ASA) in various subjects of engineering careers of the Universidad Politecnica Salesiana, in the city of Guayaquil (academic period from May to September 2019) developed in the modality of face-to-face studies with the support of a virtual learning environment (Moodle platform) that adapts Kolb's instructional design. The application of an educational strategy that involves planning, integration, continuous evaluation and improvement of a set of significant learning activities (which respond to teaching, practical-experimental and autonomous work components) leads to generating real experiences to deepen learning, experimentation, dialogue and self-reflection for students, in a dynamic that integrates virtuality in a context of presence, making a solid contribution to the digital transformation of university education.

Original languageEnglish
Title of host publicationProceedings of the 15th Latin American Conference on Learning Technologies, LACLO 2020
EditorsNelson Piedra, Audrey Romero Pelaez, Elizabeth Cadme Samaniego, Mario Chacon Rivas, Antonio Silva Sprock, Ismar Frango Silveira
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781728192680
DOIs
StatePublished - 19 Oct 2020
Event15th Latin American Conference on Learning Technologies, LACLO 2020 - Loja, Ecuador
Duration: 19 Oct 202023 Oct 2020

Publication series

NameProceedings of the 15th Latin American Conference on Learning Technologies, LACLO 2020

Conference

Conference15th Latin American Conference on Learning Technologies, LACLO 2020
Country/TerritoryEcuador
CityLoja
Period19/10/2023/10/20

Bibliographical note

Publisher Copyright:
© 2020 IEEE.

Keywords

  • Digital educational media
  • instructional design
  • meaningful learning activity

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