Abstract
Health literacy has become a priority for the well-being of individuals and society. Despite the implementation of public policies aimed at its formalization in the educational structure, and the promotion of technological development and the digital ecosystem, the new generations have not been actively involved. The incorporation of playful elements has a dynamic effect on literacy processes, promoting the development of skills and competencies that influence learning. Through a systematic review (PRISMA-P) of the scientific literature on health literacy and its relationship with games, this article provides a specific and structured synthesis of the empirical studies published in the last 10 years, identifying contributions and patterns between multidisciplinary contributions, with a particular focus on the combination between gamification and serious games. We concluded that immersion in a playful experience favors the emotional and cognitive learning of the player. The simulated reality of serious games and the gamification of activities can help understand health information, generating direct benefits through risk reduction, adoption of healthy habits and lifestyles.
Original language | English |
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Title of host publication | Communication and Applied Technologies - Proceedings of ICOMTA 2022 |
Editors | Paulo Carlos López-López, Ángel Torres-Toukoumidis, Andrea De-Santis, Óscar Avilés, Daniel Barredo |
Publisher | Springer Science and Business Media Deutschland GmbH |
Pages | 511-525 |
Number of pages | 15 |
ISBN (Print) | 9789811963469 |
DOIs | |
State | Published - 2023 |
Event | International Conference on Communication and Applied Technologies (ICOMTA 2022) - EC, Cuenca, Ecuador Duration: 7 Sep 2022 → 9 Sep 2022 https://icomta.net/ |
Publication series
Name | Smart Innovation, Systems and Technologies |
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Volume | 318 |
Conference
Conference | International Conference on Communication and Applied Technologies (ICOMTA 2022) |
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Country/Territory | Ecuador |
City | Cuenca |
Period | 7/09/22 → 9/09/22 |
Internet address |
Bibliographical note
Publisher Copyright:© 2023, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.
Keywords
- Gamification
- Health literacy
- Playful experience
- Serious games