Abstract
This paper presents an evaluation of devices and browsers performance when executing web applications in WebGL and WebVR. For this purpose, the measurement of several computational resources is performed to determine which technology optimizes hardware resources when working with this type of technologies. For the purpose of this study, an application has been developed in Unity 3D that provides the exact values that the computational resources consume. In this context objects and particle systems are used to give a stress behavior on hardware entities. As a result, it was determined that WebGL and WebVR have similar performances in executions on a PC while for WebVR mobile devices it has a remarkable performance compared to WebGL.
Original language | English |
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Title of host publication | Advances in Visual Computing - 14th International Symposium on Visual Computing, ISVC 2019, Proceedings |
Editors | George Bebis, Bahram Parvin, Richard Boyle, Darko Koracin, Daniela Ushizima, Sek Chai, Shinjiro Sueda, Xin Lin, Aidong Lu, Daniel Thalmann, Chaoli Wang, Panpan Xu |
Publisher | Springer |
Pages | 564-575 |
Number of pages | 12 |
ISBN (Print) | 9783030337223 |
DOIs | |
State | Published - 1 Jan 2019 |
Externally published | Yes |
Event | 14th International Symposium on Visual Computing, ISVC 2019 - Nevada, United States Duration: 7 Oct 2019 → 9 Oct 2019 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 11845 LNCS |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 14th International Symposium on Visual Computing, ISVC 2019 |
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Country/Territory | United States |
City | Nevada |
Period | 7/10/19 → 9/10/19 |
Bibliographical note
Publisher Copyright:© 2019, Springer Nature Switzerland AG.
Keywords
- Virtual reality
- WebGL
- WebVR