Performance Evaluation of WebGL and WebVR Apps in VR Environments

Renato M. Toasa, Paúl Francisco Baldeón Egas, Miguel Alfredo Gaibor Saltos, Mateo A. Perreño, Washington X. Quevedo

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

This paper presents an evaluation of devices and browsers performance when executing web applications in WebGL and WebVR. For this purpose, the measurement of several computational resources is performed to determine which technology optimizes hardware resources when working with this type of technologies. For the purpose of this study, an application has been developed in Unity 3D that provides the exact values that the computational resources consume. In this context objects and particle systems are used to give a stress behavior on hardware entities. As a result, it was determined that WebGL and WebVR have similar performances in executions on a PC while for WebVR mobile devices it has a remarkable performance compared to WebGL.

Original languageEnglish
Title of host publicationAdvances in Visual Computing - 14th International Symposium on Visual Computing, ISVC 2019, Proceedings
EditorsGeorge Bebis, Bahram Parvin, Richard Boyle, Darko Koracin, Daniela Ushizima, Sek Chai, Shinjiro Sueda, Xin Lin, Aidong Lu, Daniel Thalmann, Chaoli Wang, Panpan Xu
PublisherSpringer
Pages564-575
Number of pages12
ISBN (Print)9783030337223
DOIs
StatePublished - 1 Jan 2019
Externally publishedYes
Event14th International Symposium on Visual Computing, ISVC 2019 - Nevada, United States
Duration: 7 Oct 20199 Oct 2019

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume11845 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference14th International Symposium on Visual Computing, ISVC 2019
Country/TerritoryUnited States
CityNevada
Period7/10/199/10/19

Keywords

  • Virtual reality
  • WebGL
  • WebVR

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