Abstract
Introduction: this article presents the results of an evaluative process around the integration of Minecraft as a virtual teaching and learning environment for the mastery of the scientific content of the subject of Natural Sciences in the upper elementary school, highlighting a constructivist learning approach, the promotion of problem-solving skills, critical thinking and the integration of new technologies in traditional teaching environments. Method: a quasi-experimental design was implemented, incorporating an experimental group and a control group with a total of 57 participants. A questionnaire was used as a pre-test and post-test to measure the conceptual understanding of scientific contents, which were evaluated after one month of application. Results: the experimental group had a significant majority in academic performance, marking the effectiveness of a virtual environment such as minecraft versus traditional pedagogicalism. Conclusions: it was demonstrated that Minecraft can improve science learning and facilitate the integration of ICT in education, becoming a virtual environment conducive to be replicated in various contexts and educational levels.
| Translated title of the contribution | Minecraft as a teaching-learning environment for Natural Sciences. A quasiexperimental case study |
|---|---|
| Original language | Spanish |
| Article number | 132 |
| Journal | Metaverse Basic and Applied Research |
| Volume | 3 |
| DOIs | |
| State | Published - 1 Jan 2024 |
| Externally published | Yes |
Bibliographical note
Publisher Copyright:© 2024 Los autores.
Fingerprint
Dive into the research topics of 'Minecraft as a teaching-learning environment for Natural Sciences. A quasiexperimental case study'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver