Abstract
This paper explores the effectiveness of gamified mixed mobile learning experiences in natural science education, specifically focusing on the use of the Microcosmos 3.0 interactive resource. The study uses a quantitative exploratory approach, including interviews with gamification experts and surveys with secondary school students. The results show that Microcosmos 3.0 incorporates gamification elements such as levels, challenges, rewards, feedback, and randomness; so that students perceive these elements as useful and entertaining. The study found that the majority of students found the resource to be of intermediate difficulty and useful in reinforcing classroom content. The article also discusses the mechanics and dynamics of the gamified experience, including rewards and feedback, progression, and non-linear narrative. Overall, the study suggests that gamification and mobile learning can be effective tools for enhancing science education by enhancing accessibility, flexibility, and personalization of learning while maintaining meaningful interaction in the classroom. The findings of this study have important implications for educators and instructional designers who seek to enhance the learning experience of students in natural science education.
| Original language | English |
|---|---|
| Title of host publication | Lecture Notes in Educational Technology |
| Publisher | Springer Science and Business Media Deutschland GmbH |
| Pages | 41-51 |
| Number of pages | 11 |
| DOIs | |
| State | Published - 2024 |
Publication series
| Name | Lecture Notes in Educational Technology |
|---|---|
| Volume | Part F3326 |
| ISSN (Print) | 2196-4963 |
| ISSN (Electronic) | 2196-4971 |
Bibliographical note
Publisher Copyright:© The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2024.
Keywords
- Experience
- Gamification
- Mobile learning
- Perception
- Students
CACES Knowledge Areas
- 413A Social and Cultural Studies
- 123A Journalism and Communication
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