Ludificación y sus Posibilidades en el Entorno de Blended Learning: Revisión Documental

Translated title of the contribution: Ludification and its possibilities in the surroundings of Blended Learning: Documentary review

Angel Luis Torres Toukoumidis, Luis M Romero Rodríguez, Amor Pérez Rodríguez

Research output: Contribution to journalArticle

Abstract

The use of gamification in the blended learning environment constitutes an innovation that greatly impacts learning possibilities. It shares features with blended learning, such as an increase in motivation and the optimization of results with respect to an activity that stimulates learning. In this sense, this paper outlines an analysis of publications in international databases in which the subject of gamification is addressed within the blended learning environment. This scientific
Translated title of the contributionLudification and its possibilities in the surroundings of Blended Learning: Documentary review
Original languageSpanish (Ecuador)
Pages (from-to)95-111
JournalRied. Revista Iberoamericana De Educación a Distancia
Volume21
Issue number1
DOIs
StatePublished - 31 Jan 2018

Keywords

  • Aprendizaje
  • Educación tecnológica
  • Educational game
  • Enseñanza y formación
  • Interacción
  • Interaction
  • Juego educativo
  • Learning
  • Learning strategy
  • Motivación.
  • Motivation.
  • Teaching and training
  • Technological education

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