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La Gamificación en el Interaprendizaje de la Contabilidad

Translated title of the contribution: Gamification in the Interlearning of Accounting

Research output: Contribution to conferencePaper

Abstract

The present investigation aims to determine the impact of gamification on the Accounting´s inter- learning, to improve student´s engagement and academic performance at the higher education level. Gamified tools such as Quizziz, Kahoot, online challenges, and educational Accounting platforms with game elements were implemented. An empirical study was developed using a mixed- methods approach. The scope of the study is descriptive-analytical, and the research design is non- experimental, applying surveys during the intervention. The results showed a significant increase in student participation, motivation, and good academic performance, demonstrating a greater understanding of complex accounting concepts. Additionally, it fostered a dynamic and collaborative learning environment, facilitating information retention and the development of practical skills. Gamification is presented as an effective strategy for Inter-learning in Accounting, increasing both student interest and performance.
Translated title of the contributionGamification in the Interlearning of Accounting
Original languageSpanish (Ecuador)
StatePublished - 27 Nov 2024
EventVI Congreso de Educación Salesiana - EC
Duration: 26 Nov 202428 Nov 2024
https://educacionsalesiana.ups.edu.ec/

Conference

ConferenceVI Congreso de Educación Salesiana
Period26/11/2428/11/24
Internet address

Keywords

  • Games
  • Gamification
  • Interlearning
  • Student
  • Teacher

CACES Knowledge Areas

  • 314A Administration

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