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Abstract

The current educational environment requires innovative pedagogical practices that respond to the demands of a digitized society. Therefore, educational institutions seek to train their teachers in the use of digital tools and the generation of educational content and the creation of dynamic, effective and quality teaching environments. This study evaluates the impact of eXeLearning on the creation of interactive teaching resources in secondary education through quasi-experimental research with a quantitative approach. A set of free virtual days of teacher training was proposed, divided into three phases: training sessions, creation of learning objects with eXeLearning and presentation of good practices. The results indicate a positive perception of eXeLearning, highlighting its contribution to digital competencies, quality and efficiency in content creation. In conclusion, eXeLearning is highly accepted and potentially transformative, although it is recommended to improve its practical use in order to optimize its effectiveness in the classroom.

Original languageEnglish
Title of host publicationEDUNINE 2025 - 9th IEEE Engineering Education World Conference
Subtitle of host publicationEducation in the Age of Generative AI: Embracing Digital Transformation - Proceedings
EditorsClaudio da Rocha Brito, Melany M. Ciampi
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9798331542788
ISBN (Print)9798331542788
DOIs
StatePublished - 2025
Event9th IEEE Engineering Education World Conference, EDUNINE 2025 - Montevideo, Uruguay
Duration: 23 Mar 202526 Mar 2025

Publication series

NameEDUNINE 2025 - 9th IEEE Engineering Education World Conference: Education in the Age of Generative AI: Embracing Digital Transformation - Proceedings

Conference

Conference9th IEEE Engineering Education World Conference, EDUNINE 2025
Country/TerritoryUruguay
CityMontevideo
Period23/03/2526/03/25

Bibliographical note

Publisher Copyright:
© 2025 IEEE.

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Keywords

  • education development
  • educational content creation
  • Learning object
  • professional development
  • teaching skills

CACES Knowledge Areas

  • 116A Computer Science

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