TY - JOUR
T1 - Global game jam in latin-america, a collaborative videogame learning experience
AU - Torres-Toukoumidis, Angel
AU - Guerrero, Juan Pablo Salgado
AU - Peñalva, Sheila
AU - Carrera, Paola
N1 - Publisher Copyright:
© 2020 by the authors.
PY - 2020/3/1
Y1 - 2020/3/1
N2 - Videogame production events, particularly the Global Game Jam (GGJ), is an activity par excellence aimed at the development of the world's largest games, enhancing the form of personal expression, critical thinking, and appropriation of new media through collaborative work. The general objective is to explore the development process within the context of the GGJ, calculating the correlation between level of education and source of inspiration, the correlation between level of education and purpose of the game to be designed in the Global Game Jam and the correlation between level of education and skills. The main source of inspiration is defined by game genre, game mechanics, or other video game, in addition the purpose of the game is mainly due to learning a technical skill, enjoy doing it, and generate satisfaction in the players. Finally, the skills that prevail are 2D Design, Programming, and 3D Design. People with a high level of knowledge have the same passion as those who have just started in the multidisciplinary field of the development of video games motivated by creating an original game that has a good script and provides them a life experience.
AB - Videogame production events, particularly the Global Game Jam (GGJ), is an activity par excellence aimed at the development of the world's largest games, enhancing the form of personal expression, critical thinking, and appropriation of new media through collaborative work. The general objective is to explore the development process within the context of the GGJ, calculating the correlation between level of education and source of inspiration, the correlation between level of education and purpose of the game to be designed in the Global Game Jam and the correlation between level of education and skills. The main source of inspiration is defined by game genre, game mechanics, or other video game, in addition the purpose of the game is mainly due to learning a technical skill, enjoy doing it, and generate satisfaction in the players. Finally, the skills that prevail are 2D Design, Programming, and 3D Design. People with a high level of knowledge have the same passion as those who have just started in the multidisciplinary field of the development of video games motivated by creating an original game that has a good script and provides them a life experience.
KW - Educational level
KW - Global game jam
KW - Learning
KW - Quantitative study
KW - Videogame production
UR - http://www.scopus.com/inward/record.url?scp=85082971931&partnerID=8YFLogxK
U2 - 10.3390/socsci9030028
DO - 10.3390/socsci9030028
M3 - Article
AN - SCOPUS:85082971931
SN - 2076-0760
VL - 9
JO - Social Sciences
JF - Social Sciences
IS - 3
M1 - 28
ER -