Gamification in higher education instructors from ecuador, Spain and Mexico

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

This research is oriented to the study of university teachers as a fundamental part of the teaching-learning process. To this end, an exploratory study is carried out in the Ecuadorian, Spanish and Mexican context through a sample of 260 teachers from both public and private universities of Social Sciences and Humanities with the objective of identifying the level of knowledge of teachers about gamification, subdividing the analysis into two macro-dimensions: generalities and pragmatic application. The results show that teachers in higher education institutions have more pragmatic than conceptual knowledge about gamification. Similarly, it was shown that teachers in public universities have more instruction about gamification than those in private universities.

Original languageEnglish
Title of host publication2020 IEEE ANDESCON, ANDESCON 2020
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781728193656
DOIs
StatePublished - 13 Oct 2020
Event2020 IEEE ANDESCON, ANDESCON 2020 - Quito, Ecuador
Duration: 13 Oct 202016 Oct 2020

Publication series

Name2020 IEEE ANDESCON, ANDESCON 2020

Conference

Conference2020 IEEE ANDESCON, ANDESCON 2020
Country/TerritoryEcuador
CityQuito
Period13/10/2016/10/20

Bibliographical note

Publisher Copyright:
© 2020 IEEE.

Keywords

  • Engineering
  • Gamification
  • Public universities
  • Teacher training
  • University teaching
  • Videogames

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