Abstract
Throughout the years, education has been exposed to constant changes and it is imperative to implement new and modern pedagogical models. Traditional teaching needs new innovative and technological elements to complement the learning process. Education has the challenge of transforming the processes by which we acquire knowledge and, in turn, be available to meet all current and future needs of society. We have faced a new economic and scientific reality and a new way of relating to each other as people. Technology has gained ground in all areas of human beings and their way of interacting. In this way, gamification has become a learning tool in the educational field as a support to traditional teaching. Based on this problem, this study aims to examine this and other educational techniques and compare their influence on the teaching-learning process of B1 level English learners. Its review is based on a quantitative and descriptive study. As a result, gamification proves to be a versatile tool to create content based on specific interests and needs that improve performance and motivation to learn a new language.
Original language | English |
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Title of host publication | Lecture Notes in Educational Technology |
Publisher | Springer Science and Business Media Deutschland GmbH |
Pages | 49-59 |
Number of pages | 11 |
DOIs | |
State | Published - 2023 |
Publication series
Name | Lecture Notes in Educational Technology |
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Volume | Part F2610 |
ISSN (Print) | 2196-4963 |
ISSN (Electronic) | 2196-4971 |
Bibliographical note
Publisher Copyright:© The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2023.
Keywords
- Educational technology
- English learners
- foreign language
- Game-based learning
- Gamification
- Learning strategy
- pedagogy