The present chapter work is the result of research on the applications of gamification in multiple contexts, emerging from the papers presented at the Symposium 06 of the III International Congress Communication and Thought (Seville, Spain), as well as those presented by the members of Gamelab UPS, of the Coordinated R+D+i Project "Media competences of citizenship in emerging digital media (smartphones and tablets): Innovative practices and educommunicative strategies in multiple contexts" (EDU2015-64015-C3-1-R) (MINECO/FEDER), of the "Media Education Network" of the State Program of Scientific-Technical Research of Excellence, State Subprogram of Knowledge Generation (EDU2016-81772-REDT), funded by the European Regional Development Fund (ERDF) and Ministry of Economy and Competitiveness of Spain. In this sense, we seek to build, from a dual perspective from Europe and Latin America, the first Ibero-American book on gamification, supported by the Gamelab of the Universidad Politécnica Salesiana (Ecuador), the R&D+i Project EDU2015-64015-C3-1-R, the Euro-American Interuniversity Research Network on Media Competences for Citizenship (Alfamed), the Communication Studies Laboratory (Ladecom) and the Agora Research Group (PAI-HUM-648) of the University of Huelva (Spain) and the Research Group Structure, History and Contents of Communication GREHCCO.
|Translated title of the contribution||Gamification in Latin America. Experiences from Communication and Education|
|Original language||Spanish (Ecuador)|
|Publisher||Editorial Universitaria Abya-Yala|
|Number of pages||480|
|State||Published - 31 Oct 2018|
CACES Knowledge Areas
- 123A Journalism and Communication