Abstract
In recent years, the integration of Game-Based Learning (GBL), gamification, and mobile learning (m-learning) has gained traction as innovative educational strategies, yet their interrelations remain underexplored. This umbrella review analyzed 18 studies from an initial pool of 60 meta-analyses and systematic reviews, applying the PICO methodology to examine their pedagogical foundations and effectiveness. Findings indicate that m-learning enhances academic performance when combined with methodologies like GBL, Inquiry-Based Learning (IBL), and Project-Based Learning (PBL), fostering teamwork, collaboration, and engagement. While gamification increases motivation through game-like elements, GBL offers a structured, immersive learning experience. The results highlight a shift from a superficial gamified system design to a learner-centered approach, emphasizing students’ needs and interactions with mobile technology. The study underscores the necessity of aligning digital learning environments with evidence-based pedagogical frameworks, particularly PBL and GBL, to maximize educational outcomes and engagement.
| Original language | English |
|---|---|
| Title of host publication | Learning Technology for Education Challenges - 13th International Workshop, LTEC 2025, Proceedings |
| Editors | Lorna Uden, Dario Liberona |
| Publisher | Springer Science and Business Media Deutschland GmbH |
| Pages | 196-207 |
| Number of pages | 12 |
| ISBN (Print) | 9783031980022 |
| DOIs | |
| State | Published - 2025 |
| Event | 13th International Conference on Learning Technology for Education Challenges, LTEC 2025 - Kota Kinabalu, Malaysia Duration: 4 Aug 2025 → 7 Aug 2025 |
Publication series
| Name | Communications in Computer and Information Science |
|---|---|
| Volume | 2551 CCIS |
| ISSN (Print) | 1865-0929 |
| ISSN (Electronic) | 1865-0937 |
Conference
| Conference | 13th International Conference on Learning Technology for Education Challenges, LTEC 2025 |
|---|---|
| Country/Territory | Malaysia |
| City | Kota Kinabalu |
| Period | 4/08/25 → 7/08/25 |
Bibliographical note
Publisher Copyright:© The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.
Keywords
- Game-based learning
- gamification
- m-learning
- meta-analysis
- mobile learning
- systematic review
CACES Knowledge Areas
- 413A Social and Cultural Studies
- 123A Journalism and Communication
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