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Game-Based Learning and Mobile Learning: An Umbrella Review on Pedagogical Foundations and Outcomes

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In recent years, the integration of Game-Based Learning (GBL), gamification, and mobile learning (m-learning) has gained traction as innovative educational strategies, yet their interrelations remain underexplored. This umbrella review analyzed 18 studies from an initial pool of 60 meta-analyses and systematic reviews, applying the PICO methodology to examine their pedagogical foundations and effectiveness. Findings indicate that m-learning enhances academic performance when combined with methodologies like GBL, Inquiry-Based Learning (IBL), and Project-Based Learning (PBL), fostering teamwork, collaboration, and engagement. While gamification increases motivation through game-like elements, GBL offers a structured, immersive learning experience. The results highlight a shift from a superficial gamified system design to a learner-centered approach, emphasizing students’ needs and interactions with mobile technology. The study underscores the necessity of aligning digital learning environments with evidence-based pedagogical frameworks, particularly PBL and GBL, to maximize educational outcomes and engagement.

Original languageEnglish
Title of host publicationLearning Technology for Education Challenges - 13th International Workshop, LTEC 2025, Proceedings
EditorsLorna Uden, Dario Liberona
PublisherSpringer Science and Business Media Deutschland GmbH
Pages196-207
Number of pages12
ISBN (Print)9783031980022
DOIs
StatePublished - 2025
Event13th International Conference on Learning Technology for Education Challenges, LTEC 2025 - Kota Kinabalu, Malaysia
Duration: 4 Aug 20257 Aug 2025

Publication series

NameCommunications in Computer and Information Science
Volume2551 CCIS
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937

Conference

Conference13th International Conference on Learning Technology for Education Challenges, LTEC 2025
Country/TerritoryMalaysia
CityKota Kinabalu
Period4/08/257/08/25

Bibliographical note

Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.

Keywords

  • Game-based learning
  • gamification
  • m-learning
  • meta-analysis
  • mobile learning
  • systematic review

CACES Knowledge Areas

  • 413A Social and Cultural Studies
  • 123A Journalism and Communication

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