Abstract
We fuse science and design thinking to create a novel, IoT interactive urban lights system focused on increasing positive affect among pedestrians. Our contributions are three-fold. First, the design, construction, and evaluation of an efficient interactive lighting system focused on wellbeing, as opposed to systems focused on utility or landscaping. Second, we used scientific methods to discover basic design parameters for affective outcomes. Third, we optimized user experiences for low energy profiles, positive affect, and interactivity. Tested interactions show positive and some unexpected negative responses. Optimal interactive designs cut energy consumption by 75% while maintaining positive affect. Furthermore, card sorting design exercises revealed an inverse relationship between perceived pleasant feelings and interactivity. We conclude by discussing the implications of our research for the design of coherent, attractive, and efficient urban lighting.
| Original language | English |
|---|---|
| Title of host publication | DIS 2016 - Proceedings of the 2016 ACM Conference on Designing Interactive Systems |
| Subtitle of host publication | Fuse |
| Publisher | Association for Computing Machinery, Inc |
| Pages | 785-795 |
| Number of pages | 11 |
| ISBN (Electronic) | 9781450340311 |
| DOIs | |
| State | Published - 4 Jun 2016 |
| Externally published | Yes |
| Event | 11th ACM SIGCHI Conference on Designing Interactive Systems, DIS 2016 - Brisbane, Australia Duration: 4 Jun 2016 → 8 Jun 2016 |
Publication series
| Name | DIS 2016 - Proceedings of the 2016 ACM Conference on Designing Interactive Systems: Fuse |
|---|
Conference
| Conference | 11th ACM SIGCHI Conference on Designing Interactive Systems, DIS 2016 |
|---|---|
| Country/Territory | Australia |
| City | Brisbane |
| Period | 4/06/16 → 8/06/16 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 7 Affordable and Clean Energy
Keywords
- Affective
- Emotional well-being
- Energy conservation
- Interactive urban lights
- Internet of things
- Pedestrian safety
- Place-making
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