Development of a Mobile Application for English Language Learning Through Corrective Feedback

Adriana Guanuche, Gustavo Caiza, Osana Eiriz, Roberto Espí

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Learning English as a foreign language is committed to using learning models that are linked to error correction by analyzing comments provided through corrective feedback to correct the error or to confirm the correct response. Having the chance to receive immediate corrective feedback allows students to be in contact directly with their learning process. This article implements an augmented reality application for learning English as a foreign language using corrective feedback and thus creating an accessible teaching tool that allows students to have additional teaching material to interact with the real world with virtual objects and animations. The application was designed by using Vuforia, Unity, Visual and Android Studio software. The objective of this article is to teach the student in an interactive way and consequently create a user-friendly link. The results show a great application in functionality using augmented reality for English language learning.

Original languageEnglish
Title of host publicationProceedings of the 5th Brazilian Technology Symposium - Emerging Trends, Issues, and Challenges in the Brazilian Technology
EditorsYuzo Iano, Rangel Arthur, Osamu Saotome, Guillermo Kemper, Ana Carolina Borges Monteiro
PublisherSpringer Science and Business Media Deutschland GmbH
Pages417-425
Number of pages9
ISBN (Print)9783030575656
DOIs
StatePublished - 2021
Event5th Brazilian Technology Symposium, BTSym 2019 - Campinas, Brazil
Duration: 22 Oct 201924 Oct 2019

Publication series

NameSmart Innovation, Systems and Technologies
Volume202
ISSN (Print)2190-3018
ISSN (Electronic)2190-3026

Conference

Conference5th Brazilian Technology Symposium, BTSym 2019
Country/TerritoryBrazil
CityCampinas
Period22/10/1924/10/19

Bibliographical note

Publisher Copyright:
© 2021, The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG.

Keywords

  • Augmented reality
  • Corrective feedback
  • Mobile application
  • Vuforia

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