Learning English as a foreign language is committed to using learning models that are linked to error correction by analyzing comments provided through corrective feedback to correct the error or to confirm the correct response. Having the chance to receive immediate corrective feedback allows students to be in contact directly with their learning process. This article implements an augmented reality application for learning English as a foreign language using corrective feedback and thus creating an accessible teaching tool that allows students to have additional teaching material to interact with the real world with virtual objects and animations. The application was designed by using Vuforia, Unity, Visual and Android Studio software. The objective of this article is to teach the student in an interactive way and consequently create a user-friendly link. The results show a great application in functionality using augmented reality for English language learning.
|Title of host publication||Proceedings of the 5th Brazilian Technology Symposium - Emerging Trends, Issues, and Challenges in the Brazilian Technology|
|Editors||Yuzo Iano, Rangel Arthur, Osamu Saotome, Guillermo Kemper, Ana Carolina Borges Monteiro|
|Publisher||Springer Science and Business Media Deutschland GmbH|
|Number of pages||9|
|State||Published - 2021|
|Event||5th Brazilian Technology Symposium, BTSym 2019 - Campinas, Brazil|
Duration: 22 Oct 2019 → 24 Oct 2019
|Name||Smart Innovation, Systems and Technologies|
|Conference||5th Brazilian Technology Symposium, BTSym 2019|
|Period||22/10/19 → 24/10/19|
Bibliographical notePublisher Copyright:
© 2021, The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG.
- Augmented reality
- Corrective feedback
- Mobile application