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Design of an Augmented Reality Software Tool to Improve User Interaction and Awareness in Geolocation Platforms

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

People do not give importance to the rules or protocols of each sport through the design of an application in augmented reality it is intended to complement the regulatory information on a sport such as football, such as positioning on a field, offering directions, measurements, radius of the midfield, penalty area, corner area, number of referees and the function of each player. The general objective is to design a tool for learning sports rules related to football using augmented reality. The results are A four-layer architecture such as User, Location, Camera, and Applications; each layer and its components are described in this model. In addition, a first survey of five questions answered by ten professionals in Information Technology on architecture was carried out in this document, the survey indicates that it has a good degree of acceptance and the recommendations made by professionals are interesting; In addition, a second survey of five questions answered by fifteen players about the interest in using an AR-based application was conducted. It was concluded that architecture has the acceptance of professionals and players who have a disposition or interest in an application in AR.

Original languageEnglish
Title of host publicationApplied Human Factors and Ergonomics International
PublisherAHFE International
Pages266-277
Number of pages12
DOIs
StatePublished - 2024

Publication series

NameApplied Human Factors and Ergonomics International
Volume119
ISSN (Electronic)2771-0718

Bibliographical note

Publisher Copyright:
© 2024. Published by AHFE Open Access. All rights reserved.

Keywords

  • Augmented reality
  • Geolocation
  • Learning
  • Sports rules

CACES Knowledge Areas

  • 8116A Information Systems

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