AVATAR: Human-computer interface for interaction with children using a live animation process based in facial and body landmarks recognition

Henry Jonnathan Jara-Quito, Luis F. Guerrero-Vasquez, Karina A. Parra-Luzuriaga, Maryury V. Ojeda-Sanchez, Jack F. Bravo-Torres

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

This document shows the process through which we went through for extracting key points in the pose and devices used as well as in extracting the points from the face, which was used image processing and a classifier. To provide movement to computer-created models based on human models, the Blender tool was used to provide add-ons needed for the proper functioning and adequacy of different detections. These models will deal with social interaction with children who have some kind of difficulty communicating with adults, this interaction will provide a better view on whether our proposed system is reliable or needs some adjustments on the right functioning.

Original languageEnglish
Title of host publicationProceedings - IEEE 2021 International Conference on Computing, Communication, and Intelligent Systems, ICCCIS 2021
EditorsParma Nand Astya, Manjeet Singh, Nihar Ranjan Roy, Gaurav Raj
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages715-720
Number of pages6
ISBN (Electronic)9781728185293
ISBN (Print)9781728185293
DOIs
StatePublished - 19 Feb 2021
Event2021 IEEE International Conference on Computing, Communication, and Intelligent Systems, ICCCIS 2021 - Greater Noida, India
Duration: 19 Feb 202120 Feb 2021

Publication series

NameProceedings - IEEE 2021 International Conference on Computing, Communication, and Intelligent Systems, ICCCIS 2021

Conference

Conference2021 IEEE International Conference on Computing, Communication, and Intelligent Systems, ICCCIS 2021
Country/TerritoryIndia
CityGreater Noida
Period19/02/2120/02/21

Bibliographical note

Funding Information:
ACKNOWLEDGMENT This work has been supported by GI-IATa, UNESCO Chair on Support Technologies for Educational Inclusion in Universidad Politécnica Salesiana (Cuenca, Ecuador). Our thanks to the center of early stimulation and alternative therapies “CRECIENDO” were the system was probed

Publisher Copyright:
© 2021 IEEE.

Keywords

  • Avatar
  • Face detection
  • HOG detector
  • Live animation
  • Pose human tracking
  • SVM

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