Abstract
This document shows the process through which we went through for extracting key points in the pose and devices used as well as in extracting the points from the face, which was used image processing and a classifier. To provide movement to computer-created models based on human models, the Blender tool was used to provide add-ons needed for the proper functioning and adequacy of different detections. These models will deal with social interaction with children who have some kind of difficulty communicating with adults, this interaction will provide a better view on whether our proposed system is reliable or needs some adjustments on the right functioning.
Original language | English |
---|---|
Title of host publication | Proceedings - IEEE 2021 International Conference on Computing, Communication, and Intelligent Systems, ICCCIS 2021 |
Editors | Parma Nand Astya, Manjeet Singh, Nihar Ranjan Roy, Gaurav Raj |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 715-720 |
Number of pages | 6 |
ISBN (Electronic) | 9781728185293 |
ISBN (Print) | 9781728185293 |
DOIs | |
State | Published - 19 Feb 2021 |
Event | 2021 IEEE International Conference on Computing, Communication, and Intelligent Systems, ICCCIS 2021 - Greater Noida, India Duration: 19 Feb 2021 → 20 Feb 2021 |
Publication series
Name | Proceedings - IEEE 2021 International Conference on Computing, Communication, and Intelligent Systems, ICCCIS 2021 |
---|
Conference
Conference | 2021 IEEE International Conference on Computing, Communication, and Intelligent Systems, ICCCIS 2021 |
---|---|
Country/Territory | India |
City | Greater Noida |
Period | 19/02/21 → 20/02/21 |
Bibliographical note
Funding Information:ACKNOWLEDGMENT This work has been supported by GI-IATa, UNESCO Chair on Support Technologies for Educational Inclusion in Universidad Politécnica Salesiana (Cuenca, Ecuador). Our thanks to the center of early stimulation and alternative therapies “CRECIENDO” were the system was probed
Publisher Copyright:
© 2021 IEEE.
Keywords
- Avatar
- Face detection
- HOG detector
- Live animation
- Pose human tracking
- SVM