Abstract
This academic work has the main objective to develop a system for automatic recognition of an English playing card located on a table using computer vision techniques for capturing, preprocessing, and segmenting the image independently of the orientation and the depression angle. The algorithm used as a classifier to recognize the card is k-nearest neighbor (kNN). At training stage, a set based on a list of alphanumeric characters was used. The result of the classification was sent to an audio output using a converter from text to voice. This algorithm was implemented in an embedded system Raspberry Pi 3 under the operative system Raspbian Jessie. The system developed has an accuracy of 95% and an average wait- response of 5 seconds taking into account the audio playing.
| Translated title of the contribution | Identificación automática de un naipe a través de Knn usando una Raspberry Pi 3 |
|---|---|
| Original language | English (US) |
| State | Published - 15 Dec 2016 |
| Event | 2017 International Conference on Information Systems and Computer Science (INCISCOS 2017) - EC Duration: 23 Nov 2017 → 25 Nov 2017 http://fcii.ute.edu.ec/inciscos/2017/index.php/en |
Conference
| Conference | 2017 International Conference on Information Systems and Computer Science (INCISCOS 2017) |
|---|---|
| Period | 23/11/17 → 25/11/17 |
| Internet address |
Keywords
- Character classification
- Computer vision
- Image processing
- Image segmentation
- K-nn algorithm
- Raspberry pi
- Raspbian
- Text-to-speech converter
CACES Knowledge Areas
- 417A Electronics, Automation and Sound
Projects
- 1 Finished
-
Automatic Assistance in Gambling for Visually Impaired People, Applying Definitions and Artificial Vision Algorithms
Ortega Martinez, H. R. (PI), Cisneros Navarrete, S. K. (Student) & Medina Encalada, L. P. (Student)
23/01/17 → 31/12/17
Project: Research and Development
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