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Automatic Identification of a Playing Card through Knn Using a Raspberry Pi 3

Research output: Contribution to conferencePaper

Abstract

This academic work has the main objective to develop a system for automatic recognition of an English playing card located on a table using computer vision techniques for capturing, preprocessing, and segmenting the image independently of the orientation and the depression angle. The algorithm used as a classifier to recognize the card is k-nearest neighbor (kNN). At training stage, a set based on a list of alphanumeric characters was used. The result of the classification was sent to an audio output using a converter from text to voice. This algorithm was implemented in an embedded system Raspberry Pi 3 under the operative system Raspbian Jessie. The system developed has an accuracy of 95% and an average wait- response of 5 seconds taking into account the audio playing.
Translated title of the contributionIdentificación automática de un naipe a través de Knn usando una Raspberry Pi 3
Original languageEnglish (US)
StatePublished - 15 Dec 2016
Event2017 International Conference on Information Systems and Computer Science (INCISCOS 2017) - EC
Duration: 23 Nov 201725 Nov 2017
http://fcii.ute.edu.ec/inciscos/2017/index.php/en

Conference

Conference2017 International Conference on Information Systems and Computer Science (INCISCOS 2017)
Period23/11/1725/11/17
Internet address

Keywords

  • Character classification
  • Computer vision
  • Image processing
  • Image segmentation
  • K-nn algorithm
  • Raspberry pi
  • Raspbian
  • Text-to-speech converter

CACES Knowledge Areas

  • 417A Electronics, Automation and Sound

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