Skip to main navigation Skip to search Skip to main content

Abstract

Technological innovation in education is fundamental to social development of communities. This study aimed to evaluate user interface of interactive educational projects developed within the context of community engagement practices. Nineteen Computer Engineering students designed and implemented interactive educational applications as part of a community engagement project. The evaluation was conducted through feedback from primary and secondary school teachers, who analyzed key aspects such as usability, educational content, interactivity, engagement, and user experience; each student group proposed a project that included an interactive game, question management, and teacher-led sessions, resulting in a web application that interfaced with an electronic device. Subsequently, the teachers evaluated the user interface of these projects, testing both the web application and the device's functionality. The results indicate that, on average, 87.77% of the interactive applications were positively received across all evaluated aspects. The student projects are perceived as successful, attractive, useful, and motivating tools, highlighting their capacity to engage users within community projects and foster meaningful learning in formal educational contexts.

Original languageEnglish
Title of host publicationETCM 2025 - 9th Ecuador Technical Chapters Meeting
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9798331552640
DOIs
Publication statusPublished - 2025
Event9th Ecuador Technical Chapters Meeting, ETCM 2025 - Quito, Ecuador
Duration: 21 Oct 202524 Oct 2025

Publication series

NameETCM 2025 - 9th Ecuador Technical Chapters Meeting

Conference

Conference9th Ecuador Technical Chapters Meeting, ETCM 2025
Country/TerritoryEcuador
CityQuito
Period21/10/2524/10/25

Bibliographical note

Publisher Copyright:
© 2025 IEEE.

Fingerprint

Dive into the research topics of 'Assessing User Interface (UI) of interactive educational projects in a service-learning context'. Together they form a unique fingerprint.
  • La Inteligencia Artificial Generativa en la Educación del Desarrollo de Software (GenAI-SoftDev)

    Pizarro Vasquez, G. O. (Investigador principal), Delgado Altamirano, S. S. (Estudiante Investigador), Gonzalez Meza, W. D. (Estudiante Investigador), Ramos Baquerizo, J. P. (Estudiante Investigador), Agurto Campozano, P. E. (Estudiante Investigador), Dominguez Rodriguez, M. A. (Estudiante Investigador), Asencio Alvarado, C. A. (Estudiante Investigador), De La Rosa Zambrano, J. A. (Estudiante Investigador), Puga Macias, I. J. (Estudiante Investigador), Villavicencio Cabezas, M. (Investigador Externo), Lema Moreta, L. M. (Investigador Externo), Vera Vera, K. S. (Estudiante Investigador), Jurado Mendoza, S. M. (Estudiante Investigador), Vargas Lopez, B. J. (Estudiante Investigador), Ochoa Padilla, A. E. (Estudiante Investigador), Barco Cedeño, I. A. (Estudiante Investigador), Morocho Robalino, E. S. (Estudiante Investigador), Chango Vaca, L. X. (Estudiante Investigador) & Chanataxi Nacimba, B. J. (Estudiante Investigador)

    22/05/24 → …

    Project: Investigación y Desarrollo

Cite this