Abstract
This article presents an architecture and prototype of the UML-3Dfi application that includes using augmented reality technology for learning the coding and schematization of UML class diagrams. The proposal seeks to mitigate frequent errors between the modeling of UML classes and their implementation through the interaction between the design and the code. This prototype is validated in terms of its architecture and design compared with other tools to support the learning of class diagrams through the contribution of teachers who teach the UML modeling class in Object-Oriented Programming. In addition, the application's usability was measured through experience with second-level students of the object-oriented programming subject. The level of learning when using the tool is also validated through a knowledge test. The results were satisfactory in that the architecture had a high level of acceptance in terms of clarity and flexibility. On the other hand, the evaluation with students highlighted its potential to facilitate learning and usability. However, iterative improvements are required in the future to achieve a higher level of usability and, if possible, analyze students' emotions when using the tool for a more user-centered design.
| Original language | English |
|---|---|
| Title of host publication | 2024 IEEE Colombian Conference on Communications and Computing, COLCOM 2024 - Proceedings |
| Editors | Diana Z. Briceno Rodriguez |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| ISBN (Electronic) | 9798331504724 |
| DOIs | |
| State | Published - 2024 |
| Event | 2024 IEEE Colombian Conference on Communications and Computing, COLCOM 2024 - Barranquilla, Colombia Duration: 21 Aug 2024 → 24 Aug 2024 |
Publication series
| Name | 2024 IEEE Colombian Conference on Communications and Computing, COLCOM 2024 - Proceedings |
|---|
Conference
| Conference | 2024 IEEE Colombian Conference on Communications and Computing, COLCOM 2024 |
|---|---|
| Country/Territory | Colombia |
| City | Barranquilla |
| Period | 21/08/24 → 24/08/24 |
Bibliographical note
Publisher Copyright:© 2024 IEEE.
Keywords
- Augmented reality
- Code Conversion
- Interactive learning
- Software architecture
- UML
CACES Knowledge Areas
- 111A Education
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Dive into the research topics of 'Architecture of an augmented reality application for coding and labeling UML class diagrams'. Together they form a unique fingerprint.Projects
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Education and Training with Augmented Reality for Children at Risk of Exclusion in the Salesian Project Foundation of Guayaquil (EFRANIRE-FPSG)
Plua Moran, D. H. (Col), Gomez Rios, M. D. (PI), Quiroz Martinez, M. A. (Col), Leyva Vazquez, M. Y. (Col), Mite Torres, S. (Student), Gonzalez Cedeño, G. S. (Student), Ramos Totoy, K. D. (Student), Alverca Cueva, J. A. (Student), Morales Calderón, A. A. (Student), Castillo Aviles, N. C. (Student), Paredes Velasco, M. (External) & Preciado Cortez, A. J. (Student)
27/06/23 → …
Project: Research and Development
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