Analysis of the Use of Digital Tools as Support in Fine Motor Stimulation Therapy

Luis Serpa-Andrade, Sandro González-González, Vladimir Espartaco Robles-Bykbaev, Adriana León-Pesántez, Paul Mata-Quevedo

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This article presents a review of work related to therapies and tools used in fine motor stimulation in order to establish the parameters and characteristics necessary to define the creation of an interactive board with 5 different activities as an alternative therapy proposal. This board is implemented as a tool that serves as a support for therapists in sessions of fine motor stimulation in order to innovate in traditional therapies. This is possible since it is known that the use of technology allows us to create attractive and fun tools for children, who show more attention and dedication when interacting with a tool as if it were a toy. This tool is created with the intention of transforming stimulation therapies into fun gaming sessions in order to get children to carry out activities that help strengthen and stimulate the muscles necessary for correct development in their daily and school activities, which involve a digital grip, tri-digital grip, strength in the fingers and hands, hand-eye coordination, assimilation of request for activities by audios and finally motivational feedback in case children fail and positive feedback in the case of finishing the activity correctly. For therapists these tools are the fundamental basis of the sessions; that is why innovation plays a key role since the more interactive and attractive sessions, the greater openness to the experience, which originates better results.

Original languageEnglish
Title of host publicationAdvances in Industrial Design - Proceedings of the AHFE 2021 Virtual Conferences on Design for Inclusion, Affective and Pleasurable Design, Interdisciplinary Practice in Industrial Design, Kansei Engineering, and Human Factors for Apparel and Textile Engineering, 2021
EditorsCliff Sungsoo Shin, Giuseppe Di Bucchianico, Shuichi Fukuda, Yong-Gyun Ghim, Gianni Montagna, Cristina Carvalho
PublisherSpringer Science and Business Media Deutschland GmbH
Pages544-549
Number of pages6
ISBN (Print)9783030808280
DOIs
StatePublished - 2021
EventAHFE International Conferences on Design for Inclusion, Interdisciplinary Practice in Industrial Design, Affective and Pleasurable Design, Kansei Engineering, and Human Factors for Apparel and Textile Engineering, 2021 - Virtual, Online
Duration: 25 Jul 202129 Jul 2021

Publication series

NameLecture Notes in Networks and Systems
Volume260
ISSN (Print)2367-3370
ISSN (Electronic)2367-3389

Conference

ConferenceAHFE International Conferences on Design for Inclusion, Interdisciplinary Practice in Industrial Design, Affective and Pleasurable Design, Kansei Engineering, and Human Factors for Apparel and Textile Engineering, 2021
CityVirtual, Online
Period25/07/2129/07/21

Bibliographical note

Funding Information:
To the Corporaci?n Ecuatoriana para el Desarrollo de la Investigaci?n y Academia, CEDIA, for the funding provided to research, development and innovation, through CEPRA projects, especially the CEPRA-XIII-2019 project; ?IA Transtornos Motores (Entorno inteligente interactivo baso en aprendizaje de maquina y sistemas embebidos para el soporte en los procesos de seguimiento y aprendizaje de ni?os con trastornos motores)?.

Funding Information:
Acknowledgments. To the Corporación Ecuatoriana para el Desarrollo de la Investigación y Academia, CEDIA, for the funding provided to research, development and innovation, through CEPRA projects, especially the CEPRA - XIII - 2019 project; “IA Transtornos Motores (Entorno inteligente interactivo baso en aprendizaje de maquina y sistemas embebidos para el soporte en los procesos de seguimiento y aprendizaje de niños con trastornos motores)”.

Publisher Copyright:
© 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.

Keywords

  • Digital tools
  • School activities
  • Stimulation therapy

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