Abstract
This article presents a review of work related to therapies and tools used in fine motor stimulation in order to establish the parameters and characteristics necessary to define the creation of an interactive board with 5 different activities as an alternative therapy proposal. This board is implemented as a tool that serves as a support for therapists in sessions of fine motor stimulation in order to innovate in traditional therapies. This is possible since it is known that the use of technology allows us to create attractive and fun tools for children, who show more attention and dedication when interacting with a tool as if it were a toy. This tool is created with the intention of transforming stimulation therapies into fun gaming sessions in order to get children to carry out activities that help strengthen and stimulate the muscles necessary for correct development in their daily and school activities, which involve a digital grip, tri-digital grip, strength in the fingers and hands, hand-eye coordination, assimilation of request for activities by audios and finally motivational feedback in case children fail and positive feedback in the case of finishing the activity correctly. For therapists these tools are the fundamental basis of the sessions; that is why innovation plays a key role since the more interactive and attractive sessions, the greater openness to the experience, which originates better results.
Original language | English |
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Title of host publication | Advances in Industrial Design - Proceedings of the AHFE 2021 Virtual Conferences on Design for Inclusion, Affective and Pleasurable Design, Interdisciplinary Practice in Industrial Design, Kansei Engineering, and Human Factors for Apparel and Textile Engineering, 2021 |
Editors | Cliff Sungsoo Shin, Giuseppe Di Bucchianico, Shuichi Fukuda, Yong-Gyun Ghim, Gianni Montagna, Cristina Carvalho |
Publisher | Springer Science and Business Media Deutschland GmbH |
Pages | 544-549 |
Number of pages | 6 |
ISBN (Print) | 9783030808280 |
DOIs | |
State | Published - 2021 |
Event | AHFE International Conferences on Design for Inclusion, Interdisciplinary Practice in Industrial Design, Affective and Pleasurable Design, Kansei Engineering, and Human Factors for Apparel and Textile Engineering, 2021 - Virtual, Online Duration: 25 Jul 2021 → 29 Jul 2021 |
Publication series
Name | Lecture Notes in Networks and Systems |
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Volume | 260 |
ISSN (Print) | 2367-3370 |
ISSN (Electronic) | 2367-3389 |
Conference
Conference | AHFE International Conferences on Design for Inclusion, Interdisciplinary Practice in Industrial Design, Affective and Pleasurable Design, Kansei Engineering, and Human Factors for Apparel and Textile Engineering, 2021 |
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City | Virtual, Online |
Period | 25/07/21 → 29/07/21 |
Bibliographical note
Funding Information:To the Corporaci?n Ecuatoriana para el Desarrollo de la Investigaci?n y Academia, CEDIA, for the funding provided to research, development and innovation, through CEPRA projects, especially the CEPRA-XIII-2019 project; ?IA Transtornos Motores (Entorno inteligente interactivo baso en aprendizaje de maquina y sistemas embebidos para el soporte en los procesos de seguimiento y aprendizaje de ni?os con trastornos motores)?.
Funding Information:
Acknowledgments. To the Corporación Ecuatoriana para el Desarrollo de la Investigación y Academia, CEDIA, for the funding provided to research, development and innovation, through CEPRA projects, especially the CEPRA - XIII - 2019 project; “IA Transtornos Motores (Entorno inteligente interactivo baso en aprendizaje de maquina y sistemas embebidos para el soporte en los procesos de seguimiento y aprendizaje de niños con trastornos motores)”.
Publisher Copyright:
© 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.
Keywords
- Digital tools
- School activities
- Stimulation therapy