Abstract
Acknowledging the value of mobile learning within the digital ecosystem, the present work seeks to identify gamification elements and cooperative learning in mobile applications for Physical Education courseto determine its relevance for health promotion. The methodology considered a grounded theory design to collect the data through non-participant observation of the top 10 mobile applications according to AppStore and Google Play which were evaluated according.
| Translated title of the contribution | Análisis de Apps de Educación Física para el Aprendizaje Cooperativo a través de la Gamificación |
|---|---|
| Original language | English (US) |
| DOIs | |
| State | Published - 30 Sep 2020 |
| Event | 12th Annual International Conference on Education and New Learning Technologies (EDULEARN20) - ES Duration: 6 Jul 2020 → 8 Jul 2020 https://iated.org/edulearn/ |
Conference
| Conference | 12th Annual International Conference on Education and New Learning Technologies (EDULEARN20) |
|---|---|
| Period | 6/07/20 → 8/07/20 |
| Internet address |
Keywords
- Cooperative learning
- Gamification
- Health promotion
- Mobile apps
- Physical education.
CACES Knowledge Areas
- 413A Social and Cultural Studies
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