TY - CONF
T1 - An interactive educational platform based on data mining and serious games to contribute to preservation and learning of the Cañari indigenous cultural heritage in Ecuador
AU - Robles-Bykbaev, Y.
AU - Galan-Montesdeoca, J.
AU - Segarra-Vanegas, V.
AU - Robles-Bykbaev, V.
AU - Pesantez-Aviles, F.
AU - Vinanzaca-Padilla, E.
PY - 2019/2/20
Y1 - 2019/2/20
N2 - According to latest estimates of the UNESCO between 350 and 500 million of persons that belong to indigenous peoples live currently in the world. These peoples have created and the share of the world's almost 7000 languages. In Ecuador coexist 18 indigenous peoples, and 14 have different traditions and cosmovision. However, due to several social, cultural, and economic factors, the cultural heritage of these peoples is slowly disappearing nowadays. For these reasons, in this paper, we present an interactive platform aimed at the cultural rescue of one of the most representative indigenous people of Ecuador: the Cañaris. Our platform has the aim of providing an interactive environment where children can play educational games and access to the multimedia content of the Cañari cultural heritage. The platform includes a data mining module to automatically analyze the activity of its users to suggest and educational areas that must be reinforced. Our proposal was put to test with 30 children that speak Spanish and Kichwa and has achieved encouraging results.
AB - According to latest estimates of the UNESCO between 350 and 500 million of persons that belong to indigenous peoples live currently in the world. These peoples have created and the share of the world's almost 7000 languages. In Ecuador coexist 18 indigenous peoples, and 14 have different traditions and cosmovision. However, due to several social, cultural, and economic factors, the cultural heritage of these peoples is slowly disappearing nowadays. For these reasons, in this paper, we present an interactive platform aimed at the cultural rescue of one of the most representative indigenous people of Ecuador: the Cañaris. Our platform has the aim of providing an interactive environment where children can play educational games and access to the multimedia content of the Cañari cultural heritage. The platform includes a data mining module to automatically analyze the activity of its users to suggest and educational areas that must be reinforced. Our proposal was put to test with 30 children that speak Spanish and Kichwa and has achieved encouraging results.
UR - https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85063456197&origin=inward
UR - https://www.scopus.com/inward/citedby.uri?partnerID=HzOxMe3b&scp=85063456197&origin=inward
UR - http://www.mendeley.com/research/interactive-educational-platform-based-data-mining-serious-games-contribute-preservation-learning-ca
U2 - 10.1109/ARGENCON.2018.8646260
DO - 10.1109/ARGENCON.2018.8646260
M3 - Capítulo
T2 - 2018 IEEE Biennial Congress of Argentina, ARGENCON 2018
Y2 - 6 June 2018 through 8 June 2018
ER -