According to the latest estimates of the United Nations Educational, Scientific and Cultural Organization (UNESCO), in 2017, more than 617 million children and adolescents were not achieving minimum proficiency levels regarding reading and mathematics. In this line, it is essential for children and youth developing mainstays for solving problems and adequately understanding the information around them. These mainstays are strongly related to logical and mathematical skills. Therefore, in this paper, we present an educational tool that uses augmented reality to provide interactive exercises for the following areas: functions, areas, volumes, angles, and the Pythagorean theorem. Similarly, our proposal incorporates a decision support system that suggests to a given student what activities and exercises must solve. The validation process of the tools was carried out with the support of 179 volunteers.
|Title of host publication||EDUNINE 2020 - 4th IEEE World Engineering Education Conference|
|Subtitle of host publication||The Challenges of Education in Engineering, Computing and Technology without Exclusions: Innovation in the Era of the Industrial Revolution 4.0, Proceedings|
|Editors||Claudio da Rocha da Rocha Brito, Melary M. Ciampi|
|Publisher||Institute of Electrical and Electronics Engineers Inc.|
|State||Published - Mar 2020|
|Event||4th IEEE World Engineering Education Conference, EDUNINE 2020 - Bogota, Colombia|
Duration: 15 Mar 2020 → 18 Mar 2020
|Name||EDUNINE 2020 - 4th IEEE World Engineering Education Conference: The Challenges of Education in Engineering, Computing and Technology without Exclusions: Innovation in the Era of the Industrial Revolution 4.0, Proceedings|
|Conference||4th IEEE World Engineering Education Conference, EDUNINE 2020|
|Period||15/03/20 → 18/03/20|
Bibliographical noteFunding Information:
This work was funded by the Cátedra UNESCO Tecnologías de Apoyo para la Inclusión Educativa and the research project “Sistemas Inteligentes de Soporte a la Educación Especial (SINSAE v5)” of the Universidad Politécnica Salesiana.
© 2020 IEEE.
Copyright 2020 Elsevier B.V., All rights reserved.
- Augmented reality
- Children and youth
- Support Decision System