An interactive application based on augmented reality and rules-based reasoning to support educational activities of high school students

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

According to the latest estimates of the United Nations Educational, Scientific and Cultural Organization (UNESCO), in 2017, more than 617 million children and adolescents were not achieving minimum proficiency levels regarding reading and mathematics. In this line, it is essential for children and youth developing mainstays for solving problems and adequately understanding the information around them. These mainstays are strongly related to logical and mathematical skills. Therefore, in this paper, we present an educational tool that uses augmented reality to provide interactive exercises for the following areas: functions, areas, volumes, angles, and the Pythagorean theorem. Similarly, our proposal incorporates a decision support system that suggests to a given student what activities and exercises must solve. The validation process of the tools was carried out with the support of 179 volunteers.

Original languageEnglish
Title of host publicationEDUNINE 2020 - 4th IEEE World Engineering Education Conference
Subtitle of host publicationThe Challenges of Education in Engineering, Computing and Technology without Exclusions: Innovation in the Era of the Industrial Revolution 4.0, Proceedings
EditorsClaudio da Rocha da Rocha Brito, Melary M. Ciampi
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781728166384
DOIs
StatePublished - Mar 2020
Event4th IEEE World Engineering Education Conference, EDUNINE 2020 - Bogota, Colombia
Duration: 15 Mar 202018 Mar 2020

Publication series

NameEDUNINE 2020 - 4th IEEE World Engineering Education Conference: The Challenges of Education in Engineering, Computing and Technology without Exclusions: Innovation in the Era of the Industrial Revolution 4.0, Proceedings

Conference

Conference4th IEEE World Engineering Education Conference, EDUNINE 2020
Country/TerritoryColombia
CityBogota
Period15/03/2018/03/20

Bibliographical note

Funding Information:
This work was funded by the Cátedra UNESCO Tecnologías de Apoyo para la Inclusión Educativa and the research project “Sistemas Inteligentes de Soporte a la Educación Especial (SINSAE v5)” of the Universidad Politécnica Salesiana.

Publisher Copyright:
© 2020 IEEE.

Copyright:
Copyright 2020 Elsevier B.V., All rights reserved.

Keywords

  • Augmented reality
  • Children and youth
  • Mathematics
  • Support Decision System

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