An approach to develop a virtual 3D stereoscopic environment for smartphones

E. Granado, J. Viola, J. Zambrano, F. Quizhpi

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper presents an approach to develop an immersive virtual three-dimensional stereoscopic environment for control education. Thanks to the technological advances and the actual continuous reduction costs on electronic devices, it is possible to create immersive 3D virtual scenarios applying the side-by-side technique; and using standard gadgets like: smartphones, and head-mounted displays. Due to the smartphone built-in accelerometer, the user can easily and intuitively control the movements around the virtual world. Also, the Wii-remote® is used as an auxiliary input device to interact with the application. The proposed method permits to interact and visualize three-dimensional virtual scenarios without the need of specialized software or browser-plugins installed in the smartphone. By taking advantage of today's smartphone technological features, students feel highly motivated to use this device as an amusing learning tool. Since this application resembles three-dimensional computer games, it attracts students, increases their concentration, and keeps their attention during the learning process.

Original languageEnglish
Title of host publication2016 IEEE Conference on Control Applications, CCA 2016
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages990-994
Number of pages5
ISBN (Electronic)9781509007554
DOIs
StatePublished - 10 Oct 2016
Event2016 IEEE Conference on Control Applications, CCA 2016 - Buenos Aires, Argentina
Duration: 19 Sep 201622 Sep 2016

Publication series

Name2016 IEEE Conference on Control Applications, CCA 2016
Volume2016-January

Conference

Conference2016 IEEE Conference on Control Applications, CCA 2016
Country/TerritoryArgentina
CityBuenos Aires
Period19/09/1622/09/16

Bibliographical note

Publisher Copyright:
© 2016 IEEE.

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