Programming learning has become a fundamental tool for entering the world of work. The problem is that its learning is not simple and requires practice and perseverance. The objective is to find tools that have been used to support the student in programming learning. As features, the platforms were reviewed, the most used being the web and mobile platforms. On the other hand, the type of learning, predominant is learning by gamification, followed by learning by doing and visual learning. Based on this, the AHP method has been used to evaluate the tool and the choice of the most appropriate one, taking into account relevant criteria in an application such as accessibility, easy to use, innovative, understanding and interaction. As a result, Program Wars proved to be the most suitable for programming learning.
|Title of host publication||Advances in Human Factors in Training, Education, and Learning Sciences - Proceedings of the AHFE 2020 Virtual Conference on Human Factors in Training, Education, and Learning Sciences|
|Editors||Salman Nazir, Tareq Ahram, Waldemar Karwowski|
|Number of pages||7|
|State||Published - 2020|
|Event||AHFE Virtual Conference on Human Factors in Training, Education, and Learning Sciences, 2020 - San Diego, United States|
Duration: 16 Jul 2020 → 20 Jul 2020
|Name||Advances in Intelligent Systems and Computing|
|Conference||AHFE Virtual Conference on Human Factors in Training, Education, and Learning Sciences, 2020|
|Period||16/07/20 → 20/07/20|
Bibliographical notePublisher Copyright:
© The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2020.
Copyright 2020 Elsevier B.V., All rights reserved.
- Augmented reality
- Programming learning
- Technology platforms
- Type of learning
- Virtual reality