AHP for a comparative study of tools used for programming learning

Mónica Gómez Rios, Doris Juliana Castillo Herrera, Karla Stefania Narváez Lucio, Maikel Yelandi Leyva Vazquez

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

Programming learning has become a fundamental tool for entering the world of work. The problem is that its learning is not simple and requires practice and perseverance. The objective is to find tools that have been used to support the student in programming learning. As features, the platforms were reviewed, the most used being the web and mobile platforms. On the other hand, the type of learning, predominant is learning by gamification, followed by learning by doing and visual learning. Based on this, the AHP method has been used to evaluate the tool and the choice of the most appropriate one, taking into account relevant criteria in an application such as accessibility, easy to use, innovative, understanding and interaction. As a result, Program Wars proved to be the most suitable for programming learning.

Original languageEnglish
Title of host publicationAdvances in Human Factors in Training, Education, and Learning Sciences - Proceedings of the AHFE 2020 Virtual Conference on Human Factors in Training, Education, and Learning Sciences
EditorsSalman Nazir, Tareq Ahram, Waldemar Karwowski
PublisherSpringer
Pages356-362
Number of pages7
ISBN (Print)9783030508951
DOIs
StatePublished - 2020
EventAHFE Virtual Conference on Human Factors in Training, Education, and Learning Sciences, 2020 - San Diego, United States
Duration: 16 Jul 202020 Jul 2020

Publication series

NameAdvances in Intelligent Systems and Computing
Volume1211 AISC
ISSN (Print)2194-5357
ISSN (Electronic)2194-5365

Conference

ConferenceAHFE Virtual Conference on Human Factors in Training, Education, and Learning Sciences, 2020
Country/TerritoryUnited States
CitySan Diego
Period16/07/2020/07/20

Bibliographical note

Publisher Copyright:
© The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2020.

Copyright:
Copyright 2020 Elsevier B.V., All rights reserved.

Keywords

  • AHP
  • Augmented reality
  • Programming learning
  • Technology platforms
  • Type of learning
  • Virtual reality

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