Abstract
The use of technological tools in education has allowed teachers to establish strategies for planning, execution, monitoring and academic feedback with learning styles that have an impact on the performance of a course. The objective of this work is to contribute with a strategy for monitoring and motivating tasks using a gamified leaderboard, under a combined scheme of Kolb’s model and self-regulated learning for the activities developed in the classroom, as a motivational mechanism of student competence. This research work uses a quantitative empirical-analytical methodology with a quasi-experimental approach. The survey technique was used with a random group of students from the Universidad Politécnica Salesiana in the city of Guayaquil, Ecuador, from April to September 2022. Out of a total population of 113 university students, 80% of them participate in the research on a voluntary basis. Ninety-two percent of approved students have benefited from this follow-up model. The set of at-risk students is determined for adequate motivation. 43% of the participants define that a gamified leaderboard allows to be an innovative resource for the empowerment of following actions that improve the learning process during their academic journey in the course. Finally, presenting course information, not only individually but also as a group through a gamified leaderboard, generates a positive motivation to change and improves study commitment by increasing performance from one activity to another.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the International Conference on Computer Science, Electronics and Industrial Engineering (CSEI 2023) - Innovations in Industrial Engineering and Robotics in Industry - Bridging the Gap Between Theory and Practical Application |
| Editors | Marcelo V. Garcia, Carlos Gordón-Gallegos, Asier Salazar-Ramírez, Carlos Nuñez |
| Publisher | Springer Science and Business Media Deutschland GmbH |
| Pages | 42-53 |
| Number of pages | 12 |
| ISBN (Print) | 9783031709807 |
| DOIs | |
| State | Published - 2024 |
| Event | International Conference on Computer Science, Electronics and Industrial Engineering, CSEI 2023 - Ambato, Ecuador Duration: 6 Nov 2023 → 10 Nov 2023 |
Publication series
| Name | Lecture Notes in Networks and Systems |
|---|---|
| Volume | 797 LNNS |
| ISSN (Print) | 2367-3370 |
| ISSN (Electronic) | 2367-3389 |
Conference
| Conference | International Conference on Computer Science, Electronics and Industrial Engineering, CSEI 2023 |
|---|---|
| Country/Territory | Ecuador |
| City | Ambato |
| Period | 6/11/23 → 10/11/23 |
Bibliographical note
Publisher Copyright:© The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.
Keywords
- Blended learning
- Digital educational media
- Gamified challenges
- Higher education
- Leaderboards
- Virtual Learning Environment
CACES Knowledge Areas
- 316A Software and Applications Development and Analysis
Projects
- 1 Finished
-
Design of a Research Training Methodology for Novice University Professors and Administrative Staff (FINVE+P)
Teran Alvarado, A. F. (Col), Plua Moran, D. H. (Col), Mora Saltos, N. S. (Col), Llerena Izquierdo, J. F. (PI), Caballero Barros, E. J. (Col), Lopez Chila, R. D. (Col), Llaguno Vera, J. G. (Col), Carrera Jimenez, J. A. (Col), Cedeño Tello, A. M. (Col), Founes Merchan, J. P. (Col), Benites Medina, R. M. (Col), Espinoza Rosero, G. B. (Col), Jaime Carriel, J. R. (Col), Toledo Herrera, L. J. (Col), Ayala Carabajo, R. (Col), Mendez Reyes, J. M. (Col), Issa Morales, E. H. (Col), Suarez Escobar, I. E. (Col), Cordova Leon, J. R. (Col), Zambrano Parrales, F. A. (Col), Zea Villacis, N. M. (Col), Lopez Vargas, A. F. (Col), Puma Rodriguez, R. A. (Col), Rodriguez Farias, M. G. (Col), Pulgar Oleas, N. L. (Col), Diaz Solis, G. E. (Col) & Yaguana Herrera, T. G. (Col)
27/02/24 → 16/04/25
Project: Research and Development
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