A platform to exploit short-lived relationships among mobile users: A case of collective immersive learning

Jack Fernando Bravo-Torres, Martín López-Nores, Yolanda Blanco-Fernández

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

2 Scopus citations

Abstract

Online social networks are largely failing to engage people in relevant interactions with people, contents or resources in their physical environment.We motivate the potential of automatically establishing sporadic social networks among people (acquaintances or strangers) who happen to be physically close to one another at a certain moment. We present the design of one platform intended to provide solutions from the lowest level of establishing ad-hoc connections among nearby mobile devices, up to the highest level of automatically identifying the most relevant pieces of information to deliver at any time. A number of application scenarios are presented, along with conclusions from redesigning a former system that delivered immersive learning experiences in museums according to the constructs of the sporadic social networks.

Original languageEnglish
Title of host publicationInformation Technologies and Mathematical Modelling - 13th International Scientific Conference, ITMM 2014, Proceedings
EditorsAlexander Dudin, Anatoly Nazarov, Rafael Yakupov, Alexander Gortsev
PublisherSpringer Verlag
Pages384-395
Number of pages12
ISBN (Electronic)9783319136707
DOIs
StatePublished - 1 Jan 2014
Externally publishedYes

Publication series

NameCommunications in Computer and Information Science
Volume487
ISSN (Print)1865-0929

Bibliographical note

Publisher Copyright:
© Springer International Publishing Switzerland 2014.

Keywords

  • Ad-hoc networking
  • Knowledge management
  • Mobile cloud computing
  • Sporadic social networks

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