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Project Details

Description

This project addresses the need to modernize the traditional teaching of basic sciences in higher education, which often fails to leverage current technologies and the historical context of scientific theories. The main goal is to create an innovative educational ecosystem that moves beyond purely exercise-solving approaches by integrating the crucial historical foundation for deep understanding. The proposed solution focuses on developing tools based on multimedia content, playful applications, and the strategic use of ICTs. Methodologically, the project will be structured under an Agile model, dividing the work into iterative phases (sprints). This methodology allows for the necessary flexibility to continuously adjust the product, ensuring that each cycle delivers usable functionality. The Agile approach will facilitate the adaptation of the ecosystem to end-user expectations, guaranteeing a final product aligned with modern pedagogical needs and promoting greater student interest and engagement.<br/><br/><b>Goal</b>: <br/>To develop an ecosystem of educational tools that integrate multimedia content, playful applications, the history of science, and Information and Communication Technologies (ICTs) to enhance the learning of basic sciences for university students.<br/><br/><b>Research lines</b>: <br/>Computer systems and artificial intelligence
StatusActive
Effective start/end date30/10/18 → …

Keywords

  • Educational Ecosystem
  • Basic Sciences
  • Playful Learning
  • ICTs
  • Multimedia Content
  • History of Science
  • Serious Games
  • Agile Methodology
  • Software Development
  • University Pedagogy

CACES Knowledge Areas

  • 8116A Information Systems

Categorías UNESCO

  • Software and application development and analysis

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