Interactive Playful Microworlds as Therapeutic Support Tools Aimed at Children Under Situation of Risk Microludi

Project Details


General objective ¿ Design and implement Interactive Playful Microworlds as Therapeutic Support tools aimed at children at risk (MiCroLuDI). Justification Research lines such as ¿Cyber-psychology¿, ¿learnerhero¿ show that video games are powerful tools for self-learning, our hypothesis will be to show that video games serve for diagnosis, treatment and therapeutic intervention, without the user of the tool (the child) realizes that he is being intervened, to guarantee a total opening of his feelings and sensations, something that is not normal within a therapist's office that often requires several sessions to begin to obtain results.
Effective start/end date2/10/132/10/20


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