Project Details
Description
This project addresses the limitations of space and resources for the supervised practice of psychological interviews by Psychology students, a fundamental component of their training. The proposed solution is the development of a Virtual Reality (VR) based environment to simulate these interviews. The project will be executed in three stages: initially, the environment and avatars controlled by a human operator (simulating a virtual puppet with voice modulation) will be developed for preliminary tests via a monitor, collecting physiological and perception data. Subsequently, the tool will be transferred to an immersive environment using VR headsets, maintaining the collection of physiological variables to characterize the student's state. Finally, Artificial Intelligence tools will be integrated to develop customizable avatars based on real faces, allowing for the expansion of the experimental design and the analysis of students' emotional reactions through physiological measures. The main objective is to offer an innovative, safe, and controlled tool that enhances the acquisition of clinical competencies, cultural and ethical sensitivity, and professional preparation for future psychologists, overcoming the constraints of traditional Gesell Chambers and the difficulty of securing practice participants.<br/><br/><b>Goal</b>: <br/>To develop a Virtual Reality environment that provides Psychology students at the Universidad Politécnica Salesiana in Cuenca with an effective and realistic tool for learning and practicing psychological interviewing skills, aiming to enhance their academic training and professional preparation in this field.<br/><br/><b>Research lines</b>: <br/>Comprehensive health and well-being
| Status | Active |
|---|---|
| Effective start/end date | 21/09/23 → … |
UN Sustainable Development Goals
In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This project contributes towards the following SDG(s):
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SDG 3 Good Health and Well-being
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SDG 16 Peace, Justice and Strong Institutions
Keywords
- Virtual Reality
- Psychological Interviewing
- Psychology Student Training
- Clinical Simulation
- Avatars
- Immersive Learning
- Artificial Intelligence
- Physiological Measures
- Mental Health Education
- Professional Training
CACES Knowledge Areas
- 313A Psychology
Categorías UNESCO
- Psychology
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Abordaje de la Educación y Abuso Sexual en Jóvenes con Discapacidad Múltiple: Conocimiento
Carchipulla Tapia, J. M. & Flores, I., 22 May 2025, In: Revista Ecuatoriana de Psicología. 8, 8, p. 299-310 12 p.Translated title of the contribution :Approach to Education and Sexual Abuse in Young People with Multiple Disabilities: Knowledge Research output: Contribution to journal › Article
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Coping strategies and their sociodemographic correlates: an analysis of Ecuatorian university student behavior
González-González, D. M., Guerrero-Vásquez, L. F. & Quito-Calle, J. V., 2025, In: Frontiers in Education. 10, 1565149.Research output: Contribution to journal › Article › peer-review
Open Access2 Link opens in a new tab Scopus citations -
Explorando la Depresión en el Adulto Mayor: Experiencias Desde Cuenca
Campoverde Ayora, G. C. & Rodas Flores, D. I., 31 Jan 2025, Avances en Psicología Clínica: Explorando la Investigación Cualitativa en Adultos Mayores y Paciente con Alzheimer. Tomo II. Editorial Latinoamericana de Investigación Contemporánea (REDLIC S.A.S), p. 99–140 42 p.Translated title of the contribution :Exploring Depression in Older Adults: Experiences from Cuenca Research output: Chapter in Book/Report/Conference proceeding › Chapter