Project Details
Description
This project addresses the challenge of teaching programming in classrooms with students of diverse skills, where traditional methods are often insufficient. The research proposes a qualitative approach with mixed elements to design flexible didactic strategies, including gamification, project-based learning, and adapted visual resources. The goal is to transform programming education into a more equitable, inclusive, and effective process.
The study focuses on identifying current pedagogical obstacles and developing materials that adjust to different learning paces and styles. By implementing these active methodologies, the project seeks not only to improve academic performance but also to strengthen students' self-esteem, motivation, and autonomy.
Project sustainability is ensured through continuous teacher training, the creation of reusable materials, and curricular integration. This effort responds to the social and technological need to prepare all students for a digitized environment, ensuring that classroom diversity is viewed as a learning opportunity rather than a barrier.<br/><br/><b>Goal</b>: <br/>Develop and implement inclusive and adaptive teaching methodologies to facilitate the understanding of programming among students with heterogeneous skills. The project aims to foster logic and problem-solving skills through the use of innovative didactic resources.<br/><br/><b>Research lines</b>: <br/>Inclusive education, policies, culture and practices
| Status | Active |
|---|---|
| Effective start/end date | 30/05/25 → … |
Keywords
- programming
- inclusive education
- active methodologies
- gamification
- adaptive learning
- heterogeneous classrooms
- computer science education
CACES Knowledge Areas
- 111A Education
Categorías UNESCO
- Education Sciences
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