General objective Create a new "educational gamification" platform ¿¿ to take advantage of the potential of digital storytelling through Semantic Web technologies with three prototypes and with different approaches based on the tool already developed and called: WikiDatUPS. Justification Every time scientific advances prevail when it comes to generating new alternatives to generate and discover new knowledge in an easier, more affordable and dynamic way. These proponents of new teaching methodologies often call for developing student-centered approaches to stimulate reflection and retention. Similarly, several works within the framework of serious games for touch and mobile devices have already achieved very positive results in terms of learning and participation.
|Effective start/end date||23/03/17 → 23/03/18|
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