Keyphrases
Serious Games
45%
Children with Disabilities
40%
Ecuador
36%
Expert System
33%
Systems-based
28%
Sexual Health
25%
Child Development
24%
Robotic Assistant
24%
Mobile Application
19%
Disability
17%
Interactive Systems
16%
Educational Activities
16%
Reproductive Health
15%
Deaf children
15%
Developing Countries
14%
Rule-based Reasoning
13%
Cuenca
12%
World Health Organization
12%
Special Education
11%
Early Stimulation
11%
Motor Rehabilitation
10%
Motor Development
10%
Ecosystem-based
10%
Children from Low-income Families
10%
Fuzzy Logic
10%
Intelligent Ecosystems
10%
Hygiene
10%
Access to Information
10%
Augmented Reality
10%
Platform-Based
10%
Child Rehabilitation
10%
Educational Tool
9%
Educational Content
9%
Childrens
9%
Collagen Degradation
9%
Self-care
8%
Adolescents with Intellectual Disabilities
8%
Fine Motor Skills
8%
Therapy Session
8%
Mass Loss
7%
Social Development
7%
Communication Disorders
7%
Dyslalia
7%
Artificial Vision
7%
3 to 5 Years
7%
Interactive Tool
7%
Psychologists
7%
Low-middle Income
7%
Disability Type
7%
Educational Program
7%
INIS
children
100%
proposals
33%
expert systems
32%
learning
23%
ecuador
21%
education
19%
devices
19%
tools
18%
environment
16%
motors
16%
interventions
15%
therapy
14%
exercise
12%
educational tools
12%
people
12%
data
11%
mining
11%
pregnancy
11%
schools
11%
fuzzy logic
10%
detection
10%
women
10%
medicine
10%
speech
9%
levels
8%
information
8%
applications
8%
ecosystems
7%
engineering
7%
adults
7%
robots
7%
control
6%
diseases
6%
world health organization
6%
teaching
6%
vision
6%
evaluation
5%
forests
5%
randomness
5%
developing countries
5%
income
5%
hearings
5%
resources
5%
united nations
5%
concentration
5%
linear programming
5%
collagen
5%
indigenous peoples
5%
modeling
5%
indicators
5%