Social Sciences
acceptance
5%
anxiety
6%
banking
6%
business administration
13%
buying behavior
5%
career
25%
classroom
27%
coexistence
6%
commitment
5%
communication technology
5%
computer science
8%
confidence level
8%
consumption behavior
7%
cooperative learning
23%
correctional institution
10%
curriculum
5%
development of science
5%
didactics
5%
economics
6%
economy
7%
Ecuador
71%
education
23%
educational institution
10%
educational system
5%
educational technology
12%
engineering
27%
entrepreneurship
6%
evaluation
11%
experience
22%
facebook
5%
general education
6%
Group
9%
happiness
5%
health
8%
incidence
5%
information technology
9%
innovation
21%
interpretation
5%
Latin America
6%
learning
42%
learning process
26%
management
11%
marketing
5%
mathematics
15%
methodology
25%
organization
7%
performance
27%
physics
19%
poverty
5%
pregnancy
5%
programming
19%
quality of life
10%
questionnaire
8%
racism
5%
recycling
7%
resources
21%
scientific journal
8%
search engine
9%
semester
13%
social change
6%
social marketing
9%
social network
7%
social support
12%
student
43%
student teacher
10%
systems engineering
7%
taxes
5%
teacher
24%
teacher training
7%
Teaching
39%
teaching style
7%
teamwork
6%
time
11%
Tourism
5%
tourist
5%
tutor
6%
university
18%
university research
8%
university teacher
33%
video
21%
video recording
7%
Engineering & Materials Science
3D printers
6%
Acoustic wave velocity
8%
Application programs
6%
Artificial intelligence
5%
Augmented reality
26%
Blockchain
7%
Cocoa
30%
Computer science
5%
Computer vision
23%
Costs
5%
Curricula
9%
Data structures
5%
Deep learning
5%
Education
40%
Educational technology
9%
Electronic voting
9%
Fermentation
20%
File editors
9%
Gamification
28%
Health
6%
Industry
7%
Information systems
7%
Information technology
5%
Internet
13%
Linear algebra
15%
Marketing
12%
Mentoring
8%
Mobile computing
6%
Monitoring
7%
Photogrammetry
7%
Physics
6%
Planning
6%
Prostheses and Implants
7%
Recycling
6%
Sales
6%
Security of data
5%
Students
100%
Surface defects
7%
Teaching
43%
Tourism
7%
Ultraviolet radiation
8%
Urban planning
7%
Virtual reality
12%
Business & Economics
Acceptance
6%
Banking
7%
Big Data
10%
Blended Learning
12%
Communication
5%
Communication Channels
6%
Consolidation
6%
Consumer Behaviour
5%
Corporate Image
5%
Decision Process
11%
Digital Marketing
10%
Digital Technology
10%
Digital Transformation
7%
Disruption
6%
Ecuador
39%
Education
14%
Educational Technology
9%
Electronic Signature
10%
Entrepreneurs
6%
Evaluation
6%
Factors
6%
Food Products
12%
Gamification
6%
Google
13%
Graph
5%
Health Insurance
5%
Instant Messaging
8%
Knowledge Model
8%
Learning Strategies
12%
Marketing
23%
Marketing Strategy
22%
Mastery
9%
Methodology
10%
Millennials
15%
Mobile Applications
7%
Mobile Payment
7%
Mobile Technology
7%
Moodle
5%
Neuromarketing
9%
Online Education
10%
Payment Methods
8%
Preparation
5%
Programming
7%
Public Organizations
6%
Purchase
8%
Purchase Decision
20%
Purchasing Behavior
9%
Purchasing Decision
8%
Questionnaire
9%
Resources
6%
Smartphone
6%
Social Factors
6%
Social Marketing
7%
Software
5%
Technological Knowledge
7%
Tourists
5%
Transport Network
8%
Virtual Learning Environment
6%
Vote
12%
Voting Systems
10%
World Wide Web
10%