Social Sciences
Ecuador
52%
Teaching
41%
learning
40%
student
40%
university teacher
37%
cooperative learning
34%
engineering
29%
teacher
27%
innovation
25%
career
25%
education
24%
video
22%
performance
21%
experience
20%
physics
19%
resources
19%
social support
18%
learning process
18%
university
16%
classroom
16%
business administration
15%
correctional institution
15%
student teacher
15%
quality of life
15%
methodology
14%
semester
14%
telecommuting
13%
Group
12%
confidence level
11%
health
11%
time
11%
social marketing
11%
economy
11%
teacher training
11%
consumption behavior
10%
questionnaire
10%
teaching style
10%
programming
10%
computer science
10%
organization
10%
recycling
10%
video recording
10%
management
9%
anxiety
9%
coexistence
9%
educational technology
9%
social change
8%
teamwork
8%
entrepreneurship
8%
happiness
8%
poverty
8%
commitment
8%
educational institution
8%
taxes
8%
evaluation
7%
development of science
7%
racism
7%
pregnancy
7%
buying behavior
7%
Latin America
7%
systems engineering
7%
economics
7%
tutor
7%
citizen
6%
desertion
6%
educational process
6%
information technology
6%
communication
6%
demand
6%
electronics
6%
migration
6%
university education
6%
didactics
6%
unemployment
6%
worker
5%
parish
5%
interpretation
5%
adolescent
5%
spontaneity
5%
university teaching
5%
instruction
5%
Engineering & Materials Science
Students
100%
Education
51%
Teaching
50%
Cocoa
44%
Augmented reality
38%
Gamification
38%
Computer vision
33%
Fermentation
30%
Virtual reality
18%
File editors
13%
Internet
13%
Electronic voting
13%
Acoustic wave velocity
12%
Mentoring
12%
Ultraviolet radiation
11%
Urban planning
11%
Photogrammetry
11%
Tourism
10%
Blockchain
10%
Prostheses and Implants
10%
Planning
10%
Health
9%
3D printers
8%
Recycling
8%
Application programs
8%
Marketing
8%
Mobile computing
8%
Security of data
8%
Costs
8%
Information technology
7%
Artificial intelligence
7%
Physics
7%
Computer science
7%
Data structures
7%
Industry
7%
Scanning
6%
Computer hardware
5%
Set theory
5%
Communication
5%
Computer systems programming
5%
Distance education
5%
Waste management
5%
Museums
5%
Reinforcement
5%
Business & Economics
Ecuador
44%
Marketing
28%
Purchase Decision
25%
Millennials
21%
Google
19%
Questionnaire
19%
Vote
18%
Food Products
17%
Purchase
17%
Decision Process
16%
World Wide Web
15%
Electronic Signature
15%
Green Marketing
15%
Online Education
14%
Voting Systems
14%
Learning Strategies
14%
Blended Learning
14%
Purchasing Behavior
13%
Consumer Behaviour
12%
Education
12%
Instant Messaging
12%
Marketing Strategy
12%
Knowledge Model
12%
Transport Network
11%
Mobile Applications
10%
Digital Transformation
10%
Technological Knowledge
10%
Social Marketing
10%
Programming
9%
Smartphone
9%
Graph
9%
Social Factors
9%
Communication Channels
9%
Entrepreneurs
9%
Public Organizations
9%
Tourism
8%
Tourists
8%
Software
8%
Communication
8%
Gamification
7%
Moodle
7%
Corporate Image
7%
Virtual Learning Environment
7%
Prototype
7%
Transport Route
7%
Healthcare
7%
Student Learning
6%
Internet of Things
6%
Big Data
6%
Generation Y
6%
Drop out
6%
Alternatives
6%
Video Conferencing
6%
Technical Standards
6%
Methodology
6%
Voting
6%
Factors
6%
Preparation
5%
Interaction
5%
Emergency
5%