GAME LAB-UPS Research Group

Organization profile

Organization profile

Main lines of research of the Gamelab-UPS Group
Research carried out in this specialized environment translates into reports, scientific articles, conferences, workshops, seminars linked to games. After all, it is an experimental space where teachers, researchers and students come together to analyze and develop games.
The main lines of research are:
- Video game ethics.
- Playful digital experiences.
- Types of players.
- Literacy through video games.
- Virtual reality.
- Augmented reality.
- Gamification

Fingerprint Dive into the research topics where GAME LAB-UPS Research Group is active. These topic labels come from the works of this organization's members. Together they form a unique fingerprint.

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    Research Output

    Global game jam in latin-america, a collaborative videogame learning experience

    Torres-Toukoumidis, A., Guerrero, J. P. S., Peñalva, S. & Carrera, P., 1 Mar 2020, In : Social Sciences. 9, 3, 28.

    Research output: Contribution to journalArticle

    Open Access
  • Tendencias emergentes de la sostenibilidad ambiental, telecomunicaciones, industria y movilidad

    Translated title of the contribution: Emerging trends in environmental sustainability, telecommunications, industry and mobilityÁlvarez-Rodas, L. & Torres-Toukoumidis, A., Jun 2020, In : RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao. 2020, E30, p. xi-xii

    Research output: Contribution to journalEditorial

    Juegos Y Cambio Social

    Translated title of the contribution: Games & Social ChangeArmenise Gil, S. A. & Salgado Guerrero, J. P., 1 Jul 2019, Juegos Y Cambio Social. Mcgraw-Hill Interamericana

    Research output: Chapter in Book/Report/Conference proceedingChapter

    Press / Media

    A 'BiHeLa' helps disseminate science among Ecuadorians

    Sabino Alexander Armenise Gil


    1 item of Media coverage

    Press/Media: Press / Media